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Move all engine demos into standalone technical examples - #1
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| entities: | ||
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| enabled: false |
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Enable the playback camera in both example scenes
When running the committed scene, its only camera entity is disabled, so the authored camera and its environment settings cannot participate in runtime rendering despite AdaRender.Camera.isActive being true. Sources/Game.ada contains no code to enable it or create a replacement. This prevents the documented open-and-Play flow from displaying the intended preview independently of an editor-provided camera. Enable this entity in both Walk.ascn and Showcase.ascn, which has the same disabled-camera setting.
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Collect all eleven engine Demos projects under Examples/Technical: the procedural skeleton study plus A2UIForm, AndroidDemo, LinuxSmoke, MovieMaker, Navigation, Physics2D, SpineNative, SpinePreview, Sponza and SpriteInstancingValidation.
Validation
Full native/device/WASM execution and complete engine/Studio validation remain separate and unverified. Technical packages are opt-in developer tools, not all editable Studio game projects. The engine removal is tracked separately in PR #207.
Technical section