YC Eagle (轶辰) — founder & director of LILAC Puzzle (est. 2022); an independent puzzle designer and a practitioner-researcher working across game studies, computational media and player-behaviour research.
I work across player behaviour & engagement · data visualisation · puzzle & game mechanic design · interactive media · rapid prototyping. Core focus: measuring why players keep playing (behavioural telemetry, engagement metrics, game user research), Hanzi-based puzzle systems, and hybrid-reality / ARG mechanics — the idea that a puzzle can work as a medium for learning, connection and cultural expression.
Currently a Japanese major at Beijing Foreign Studies University (2024–2028), based in Beijing. Japanese TEM-4 with distinction (90/100); English TEM-4, CET-4/CET-6. Planning graduate research abroad in game user research / computational media / HCI after graduating in June 2028. Since October 2026 also a marketing & admissions intern at Moonshot Academy (Beijing), working on hackathon planning & operations, external partnerships, and admissions / paid-content strategy.
- Research & dissemination — adapted Prof. Hiroyuki Iida's Game Refinement Theory with a multi-disciplinary team (initiated direct contact with his lab; obtained the original papers; organised the translation and public-facing write-ups; the retrospective report drew 50k+ views within 3 days). Observer report for the 3rd Boya International E-Games Academic Conference (VGARC 2026): 250k+ organic impressions and 50k+ reads.
- Talks & publications — invited speaker at Celebration of Mind (G4G16, China) on online puzzle-community practice (case: LILAC); invited speaker at NUS Hackers (National University of Singapore) winter-break talk, 2026–2027; book chapter Guess, Cut, Rearrange: Hanzi Factory (Mian Mian Ju Dao 02, 2025; ORCID type:
book-chapter). - Hackathon & product — HacKU 2026 (HKU, invited): team captain for MedSafe (Ngon Sam), an offline-first, trilingual medication-checking web app for Hong Kong elders and migrant domestic helpers (demo: med-safe.pages.dev). AdventureX 2026, team "Mo Yu Shuang" product-operations lead; built Tunta, a zero-trust snapshot-based semantic retrieval extension — featured by Cyzone.
- Teaching — core instructor, judge and academic host, Perk Summit 2026; designed and delivered a PBL course on campus-based multimedia puzzle hunts (7-day camp in Chongqing); also ran a puzzle-as-general-education session at the Superellipse Math Festival, Chengdu Contemporary Art Museum.
- Community & events — founded NAPCA (national school puzzle-club association) and the first National School Puzzle Hunt (NSPH); core planner of Puzzlers' Day (5 cities, 2024–2025); initiator of China Puzzle Collection; co-initiator of China Puzzle Award (CPA); delivered China's first offline school real-world puzzle hunt (100+ teams) and a ~500-team online event; collaborations with 20+ independent brands.
- Community numbers — LILAC Puzzle: 300+ original articles (weekly double updates for over a year), one post at 100k+ impressions, 5,000+ users across platforms and 10k+ daily messages in the community Discord, whose management bot I built myself. Campus-wall matrix: 3M+ cumulative views. Alumni network: admin of a 1,000+ member cross-cohort group.
- Media & publishing — co-planned a Bilibili rhythm-game variety series (~1M plays); editor of the sci-fi magazine Future Dream; co-creator of the math-and-art magazine Mian Mian Ju Dao; original worldbuilding and merch line for LILAC; 9 years of hands-on content operations with 1M+ cumulative views.
- Work & internship — Moonshot Academy (Beijing, Oct 2026 – Jul 2027): marketing & admissions intern — planning & operations for a nationwide student hackathon co-hosted with Shenzhen Hetao College; external-partnership liaison; admissions school-visit planning; paid-content strategy across Xiaohongshu / Douyin.
- Competitions & awards — MOL (Mirturl Linguistics Open · molmeta.cn): meta-puzzle team gold (2026.03), team silver (2025.09), individual best-writing award (2026.03); "Hanzi Fengyun" Chinese-culture contest — university first prize & inter-school 3rd in Beijing (2024.11); national 2nd in the Baduanjin campus exhibition (2025.11).
| Project | Role | Tags |
|---|---|---|
| LILAC Puzzle — Chinese puzzle-culture community & content brand (est. 2022) | founder & director | community content bilingual brand |
| infoflow-simulator — telemetry dashboard for information-engagement analytics | author (HTML, MIT) | data-viz dashboard telemetry |
| Tunta — zero-trust snapshot-based semantic retrieval extension | product-operations lead, AdventureX 2026 | zero-trust RAG snapshot browser-extension |
| MedSafe · Ngon Sam — offline-first trilingual medication-checking web app | team captain, HacKU 2026 (HKU) | healthcare multilingual offline-first hackathon |
| LILAC: SAŊ — cross-city location-based ARG | independent producer & core-mechanic designer | location-based ARG hybrid-reality cross-city |
| Game Refinement Theory — adaptation & public dissemination (Prof. Hiroyuki Iida) | researcher & organiser | game-theory translation science-communication |
| Puzzlers' Day — national multi-city puzzle convention (5 cities, 2024–2025) | core planner & coordinator | community multi-city event |
| NSPH — first nationwide school puzzle hunt (NAPCA) | founder & lead | education Puzzle-Hunt nationwide |
| Signs Out of Context (Shanghai) — urban orienteering hunt built on street-sign text memes | on-site event designer | city-walk orienteering street-signs meme-hunting |
| China Puzzle Collection — anthology & dataset of Chinese puzzles | initiator & committee member | curation open-data community |
| Platform | Me (YC Eagle) | LILAC Puzzle |
|---|---|---|
| GitHub | yc-eagle | LILAC-Puzzle-Dev |
| yc-eagle | — | |
| X / Twitter | @YC_Eagle | @LILAC_Puzzle |
| Threads | @eagle_yc | — |
| eagle_yc | lilac_puzzle_official | |
| RedNote | 轶辰 Eagle | LILAC 丁香谜 |
| Discord | @yc_eagle | join the LILAC server |
| — | LILAC 丁香谜 公众号 | |
| Website | Bonjour! · Itch.io | Linktree |
| Academic | ORCID 0009-0004-3152-3717 | — |



