An advanced terrain tile matching algorithm for Godot 4.
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Updated
Apr 13, 2024 - GDScript
An advanced terrain tile matching algorithm for Godot 4.
The most advanced tilemap plugin for Godot. Features include everything you can think of and everything from every other plugins.
Free MIT Godot 4 tilesets, already wired: 47-blob and 16-tile terrains (grass, stone, sand, water), transitions, animated water, isometric, hexagon (pointy/flat), top-down dungeon walls with faces, platformer kit. Plus an editor plugin that wires any autotile sheet into a TileSet, and a TileMap to TileMapLayer converter. Checked in 4.3/4.4/4.7.
generate a complete tileset from a compressed one
Just paint your tiles. Intuitive Godot autotiling addon that takes the pain out of tilesets, with no manual terrain setup needed. Supports 5-archetype Penta and popular layouts. Paint with Godot's normal tools and PentaTile fills in the corners, edges, and transitions for you.
a free, open-source 2D map editor for metroidvania games. Create connected rooms, paint tilemaps, and design minimaps. Export JSON for multiple engines, or automate with Lua, CLI, and MCP.
Batch-build Godot 4 TileSets from folders of images: skips blank cells and bakes convex collision shapes.
RPG Tile Level Builder to make maps with Fantasy tiles & sprites! 🗺️
A basic game structure for heaps.
Free Tileset Autotile Viewer — paint a map, see 4-bit/8-bit autotile indices resolve live, export JSON (browser tool by LaunchTower)
To associate your repository with the autotile topic, visit your repo's landing page and select "manage topics."