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tannergolden/README.md

Tanner Golden: Infrastructure for AI research. Reproducibility, supply-chain hygiene, and CI that fails for the right reasons. Built to be rebuilt. All times in EST. Account: @tannergolden. Repositories: 9. Contributions, last year: 1,544. Language: Python. Member since: 2016. Site: tannergolden.com.

Status: Active Context: Reproducibility License: MIT

Standards CI: Passing Last Commit: This Week


💡 About Me

I'm a software engineer building infrastructure for AI research. My focus is the layer under the experiments: environments that rebuild the same way every time, dependencies that are pinned and scanned, and CI that fails for the right reasons, so a result can be trusted and repeated.

Most of my public work is one connected system. standards holds the engineering rules and the reusable workflows that enforce them, called by link so a fix lands once and reaches every repository. path is the template new repositories start from, and markdown draws READMEs like this one from data measured on a schedule.

  • Working on: reproducible environments, supply-chain hygiene (pinned dependencies, secret scanning, CodeQL and SBOMs), and CI that fails for the right reasons.
  • Building with: Python (standard library first), GitHub Actions, Bash and Make, plus dev containers and Codespaces so a Mac and a fresh container start from the same shell.
  • How I work: standards a machine enforces, small reviewable changes, Conventional Commits, and signed commits on protected branches.
  • Ask me about: reusable workflows, dependency pinning, release automation, and automating the chores nobody should do by hand.

🎲 Play Against Me

Four games, Chess, Checkers, Pentago and Tic-Tac, with me on one side and everyone else on GitHub on the other. I always play White, and X in Tic-Tac.

  1. Pick a move from the list under a board. Chess is always in view, and the other three open with a click.
  2. Submit the issue its link opens, unchanged. The first move to reach the game is the one played.
  3. The Official Arbiter rules on it within a few minutes: it answers on your issue, closes it as played or turned away, and redraws the board.

Each side has a week to move, or the Arbiter moves for it at random. A win counts for the player who makes the winning move, and the most wins top the Hall of Fame below.

📖 The rules and everything else are in Games and each game's guide: Chess, Checkers, Pentago and Tic-Tac.

Chess: game 1, move 1. Game 1 of @tannergolden against GitHub, after 1. d4: pawn from d2 to d4, two squares. It is GitHub's turn, due by 24 Oct. White: king e1; queen d1; rooks a1 and h1; bishops c1 and f1; knights b1 and g1; pawns a2, b2, c2, d4, e2, f2, g2 and h2. Black: king e8; queen d8; rooks a8 and h8; bishops c8 and f8; knights b8 and g8; pawns a7, b7, c7, d7, e7, f7, g7 and h7.
♚ GitHub's Turn · 20 legal moves · open to choose one
♞ Knights · 4 moves
Move In words Play
🐴 Knight Move Na6 Knight from b8 to a6 Play ↗
🐴 Knight Move Nc6 Knight from b8 to c6 Play ↗
🐴 Knight Move Nf6 Knight from g8 to f6 Play ↗
🐴 Knight Move Nh6 Knight from g8 to h6 Play ↗
♟ Pawns · 16 moves
Move In words Play
♟️ Pawn Push a6 Pawn from a7 to a6 Play ↗
♟️ Double Pawn Push a5 Pawn from a7 to a5, two squares Play ↗
♟️ Pawn Push b6 Pawn from b7 to b6 Play ↗
♟️ Double Pawn Push b5 Pawn from b7 to b5, two squares Play ↗
♟️ Pawn Push c6 Pawn from c7 to c6 Play ↗
♟️ Double Pawn Push c5 Pawn from c7 to c5, two squares Play ↗
♟️ Pawn Push d6 Pawn from d7 to d6 Play ↗
♟️ Double Pawn Push d5 Pawn from d7 to d5, two squares Play ↗
♟️ Pawn Push e6 Pawn from e7 to e6 Play ↗
♟️ Double Pawn Push e5 Pawn from e7 to e5, two squares Play ↗
♟️ Pawn Push f6 Pawn from f7 to f6 Play ↗
♟️ Double Pawn Push f5 Pawn from f7 to f5, two squares Play ↗
♟️ Pawn Push g6 Pawn from g7 to g6 Play ↗
♟️ Double Pawn Push g5 Pawn from g7 to g5, two squares Play ↗
♟️ Pawn Push h6 Pawn from h7 to h6 Play ↗
♟️ Double Pawn Push h5 Pawn from h7 to h5, two squares Play ↗

Anyone but @tannergolden can play on this turn, and the first pick in is played. The move is due by 24 Oct, 05:55 EST, or the Arbiter plays a random legal move.

🏁 Checkers Checkers: game 1, move 1. Game 1 of @tannergolden against GitHub, after 1. 12-16, the Arbiter's move for GitHub: man from 12 to 16. It is @tannergolden's turn as White, due by 26 Oct. @tannergolden, White: men on 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32; GitHub, Black: men on 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 16.
⛀ @tannergolden's Turn · 7 legal moves · only @tannergolden can play these
Move In words Play
👣 Man Move 21-17 Man from 21 to 17 Play ↗
👣 Man Move 22-17 Man from 22 to 17 Play ↗
👣 Man Move 22-18 Man from 22 to 18 Play ↗
👣 Man Move 23-18 Man from 23 to 18 Play ↗
👣 Man Move 23-19 Man from 23 to 19 Play ↗
👣 Man Move 24-19 Man from 24 to 19 Play ↗
👣 Man Move 24-20 Man from 24 to 20 Play ↗

Only @tannergolden can play on this turn: a pick from anyone else is turned away with a comment on its issue. The move is due by 26 Oct, 06:16 EST, or the Arbiter plays a random legal move. A jump must be taken whenever there is one, and a man that reaches the far row is crowned.

🌀 Pentago Pentago: game 1, the ghosts. Game 1 of @tannergolden against GitHub, @tannergolden plays White and GitHub Black, under the Ghost Rule. It is GitHub's turn to set a ghost, due by 20 Oct. The board is empty.
⚫ GitHub's Turn · 36 holes for a ghost · open to choose one
⚫ Upper Left Quarter · 9 moves
Hole In words Then turn
👻 Corner Ghost a6 A ghost on a6, the upper left corner of the upper left quarter Play ↗
👻 Edge Ghost b6 A ghost on b6, the top edge of the upper left quarter Play ↗
👻 Corner Ghost c6 A ghost on c6, the upper right corner of the upper left quarter Play ↗
👻 Edge Ghost a5 A ghost on a5, the left edge of the upper left quarter Play ↗
👻 Centre Ghost b5 A ghost on b5, the centre of the upper left quarter Play ↗
👻 Edge Ghost c5 A ghost on c5, the right edge of the upper left quarter Play ↗
👻 Corner Ghost a4 A ghost on a4, the lower left corner of the upper left quarter Play ↗
👻 Edge Ghost b4 A ghost on b4, the bottom edge of the upper left quarter Play ↗
👻 Corner Ghost c4 A ghost on c4, the lower right corner of the upper left quarter Play ↗
⚫ Upper Right Quarter · 9 moves
Hole In words Then turn
👻 Corner Ghost d6 A ghost on d6, the upper left corner of the upper right quarter Play ↗
👻 Edge Ghost e6 A ghost on e6, the top edge of the upper right quarter Play ↗
👻 Corner Ghost f6 A ghost on f6, the upper right corner of the upper right quarter Play ↗
👻 Edge Ghost d5 A ghost on d5, the left edge of the upper right quarter Play ↗
👻 Centre Ghost e5 A ghost on e5, the centre of the upper right quarter Play ↗
👻 Edge Ghost f5 A ghost on f5, the right edge of the upper right quarter Play ↗
👻 Corner Ghost d4 A ghost on d4, the lower left corner of the upper right quarter Play ↗
👻 Edge Ghost e4 A ghost on e4, the bottom edge of the upper right quarter Play ↗
👻 Corner Ghost f4 A ghost on f4, the lower right corner of the upper right quarter Play ↗
⚫ Lower Left Quarter · 9 moves
Hole In words Then turn
👻 Corner Ghost a3 A ghost on a3, the upper left corner of the lower left quarter Play ↗
👻 Edge Ghost b3 A ghost on b3, the top edge of the lower left quarter Play ↗
👻 Corner Ghost c3 A ghost on c3, the upper right corner of the lower left quarter Play ↗
👻 Edge Ghost a2 A ghost on a2, the left edge of the lower left quarter Play ↗
👻 Centre Ghost b2 A ghost on b2, the centre of the lower left quarter Play ↗
👻 Edge Ghost c2 A ghost on c2, the right edge of the lower left quarter Play ↗
👻 Corner Ghost a1 A ghost on a1, the lower left corner of the lower left quarter Play ↗
👻 Edge Ghost b1 A ghost on b1, the bottom edge of the lower left quarter Play ↗
👻 Corner Ghost c1 A ghost on c1, the lower right corner of the lower left quarter Play ↗
⚫ Lower Right Quarter · 9 moves
Hole In words Then turn
👻 Corner Ghost d3 A ghost on d3, the upper left corner of the lower right quarter Play ↗
👻 Edge Ghost e3 A ghost on e3, the top edge of the lower right quarter Play ↗
👻 Corner Ghost f3 A ghost on f3, the upper right corner of the lower right quarter Play ↗
👻 Edge Ghost d2 A ghost on d2, the left edge of the lower right quarter Play ↗
👻 Centre Ghost e2 A ghost on e2, the centre of the lower right quarter Play ↗
👻 Edge Ghost f2 A ghost on f2, the right edge of the lower right quarter Play ↗
👻 Corner Ghost d1 A ghost on d1, the lower left corner of the lower right quarter Play ↗
👻 Edge Ghost e1 A ghost on e1, the bottom edge of the lower right quarter Play ↗
👻 Corner Ghost f1 A ghost on f1, the lower right corner of the lower right quarter Play ↗

@tannergolden always plays White and GitHub Black. Under the Ghost Rule each side first sets a ghost, a marble that is nobody's, and then the Arbiter draws who sets the first marble. Anyone but @tannergolden can play on this turn, and the first pick in is played. The ghost is due by 20 Oct, 04:25 EST, or the Arbiter sets one at random.

❌ Tic-Tac Tic-Tac: game 1, the ghosts. Game 1 of @tannergolden against GitHub, @tannergolden plays X and GitHub O, under the Ghost Rule. Ghosts lock e5. After G. e5: a ghost locks the centre of the centre board. It is GitHub's turn to place a ghost, due by 24 Oct. Boards won: X 0, O 0.
⭕ GitHub's Turn · 80 squares to lock · open to choose one
⭕ Upper Left Board · 9 moves
Move In words Play
👻 Corner Ghost a9 A ghost locks the upper left corner of the upper left board Play ↗
👻 Edge Ghost b9 A ghost locks the top edge of the upper left board Play ↗
👻 Corner Ghost c9 A ghost locks the upper right corner of the upper left board Play ↗
👻 Edge Ghost a8 A ghost locks the left edge of the upper left board Play ↗
👻 Centre Ghost b8 A ghost locks the centre of the upper left board Play ↗
👻 Edge Ghost c8 A ghost locks the right edge of the upper left board Play ↗
👻 Corner Ghost a7 A ghost locks the lower left corner of the upper left board Play ↗
👻 Edge Ghost b7 A ghost locks the bottom edge of the upper left board Play ↗
👻 Corner Ghost c7 A ghost locks the lower right corner of the upper left board Play ↗
⭕ Top Board · 9 moves
Move In words Play
👻 Corner Ghost d9 A ghost locks the upper left corner of the top board Play ↗
👻 Edge Ghost e9 A ghost locks the top edge of the top board Play ↗
👻 Corner Ghost f9 A ghost locks the upper right corner of the top board Play ↗
👻 Edge Ghost d8 A ghost locks the left edge of the top board Play ↗
👻 Centre Ghost e8 A ghost locks the centre of the top board Play ↗
👻 Edge Ghost f8 A ghost locks the right edge of the top board Play ↗
👻 Corner Ghost d7 A ghost locks the lower left corner of the top board Play ↗
👻 Edge Ghost e7 A ghost locks the bottom edge of the top board Play ↗
👻 Corner Ghost f7 A ghost locks the lower right corner of the top board Play ↗
⭕ Upper Right Board · 9 moves
Move In words Play
👻 Corner Ghost g9 A ghost locks the upper left corner of the upper right board Play ↗
👻 Edge Ghost h9 A ghost locks the top edge of the upper right board Play ↗
👻 Corner Ghost i9 A ghost locks the upper right corner of the upper right board Play ↗
👻 Edge Ghost g8 A ghost locks the left edge of the upper right board Play ↗
👻 Centre Ghost h8 A ghost locks the centre of the upper right board Play ↗
👻 Edge Ghost i8 A ghost locks the right edge of the upper right board Play ↗
👻 Corner Ghost g7 A ghost locks the lower left corner of the upper right board Play ↗
👻 Edge Ghost h7 A ghost locks the bottom edge of the upper right board Play ↗
👻 Corner Ghost i7 A ghost locks the lower right corner of the upper right board Play ↗
⭕ Left Board · 9 moves
Move In words Play
👻 Corner Ghost a6 A ghost locks the upper left corner of the left board Play ↗
👻 Edge Ghost b6 A ghost locks the top edge of the left board Play ↗
👻 Corner Ghost c6 A ghost locks the upper right corner of the left board Play ↗
👻 Edge Ghost a5 A ghost locks the left edge of the left board Play ↗
👻 Centre Ghost b5 A ghost locks the centre of the left board Play ↗
👻 Edge Ghost c5 A ghost locks the right edge of the left board Play ↗
👻 Corner Ghost a4 A ghost locks the lower left corner of the left board Play ↗
👻 Edge Ghost b4 A ghost locks the bottom edge of the left board Play ↗
👻 Corner Ghost c4 A ghost locks the lower right corner of the left board Play ↗
⭕ Centre Board · 8 moves
Move In words Play
👻 Corner Ghost d6 A ghost locks the upper left corner of the centre board Play ↗
👻 Edge Ghost e6 A ghost locks the top edge of the centre board Play ↗
👻 Corner Ghost f6 A ghost locks the upper right corner of the centre board Play ↗
👻 Edge Ghost d5 A ghost locks the left edge of the centre board Play ↗
👻 Edge Ghost f5 A ghost locks the right edge of the centre board Play ↗
👻 Corner Ghost d4 A ghost locks the lower left corner of the centre board Play ↗
👻 Edge Ghost e4 A ghost locks the bottom edge of the centre board Play ↗
👻 Corner Ghost f4 A ghost locks the lower right corner of the centre board Play ↗
⭕ Right Board · 9 moves
Move In words Play
👻 Corner Ghost g6 A ghost locks the upper left corner of the right board Play ↗
👻 Edge Ghost h6 A ghost locks the top edge of the right board Play ↗
👻 Corner Ghost i6 A ghost locks the upper right corner of the right board Play ↗
👻 Edge Ghost g5 A ghost locks the left edge of the right board Play ↗
👻 Centre Ghost h5 A ghost locks the centre of the right board Play ↗
👻 Edge Ghost i5 A ghost locks the right edge of the right board Play ↗
👻 Corner Ghost g4 A ghost locks the lower left corner of the right board Play ↗
👻 Edge Ghost h4 A ghost locks the bottom edge of the right board Play ↗
👻 Corner Ghost i4 A ghost locks the lower right corner of the right board Play ↗
⭕ Lower Left Board · 9 moves
Move In words Play
👻 Corner Ghost a3 A ghost locks the upper left corner of the lower left board Play ↗
👻 Edge Ghost b3 A ghost locks the top edge of the lower left board Play ↗
👻 Corner Ghost c3 A ghost locks the upper right corner of the lower left board Play ↗
👻 Edge Ghost a2 A ghost locks the left edge of the lower left board Play ↗
👻 Centre Ghost b2 A ghost locks the centre of the lower left board Play ↗
👻 Edge Ghost c2 A ghost locks the right edge of the lower left board Play ↗
👻 Corner Ghost a1 A ghost locks the lower left corner of the lower left board Play ↗
👻 Edge Ghost b1 A ghost locks the bottom edge of the lower left board Play ↗
👻 Corner Ghost c1 A ghost locks the lower right corner of the lower left board Play ↗
⭕ Bottom Board · 9 moves
Move In words Play
👻 Corner Ghost d3 A ghost locks the upper left corner of the bottom board Play ↗
👻 Edge Ghost e3 A ghost locks the top edge of the bottom board Play ↗
👻 Corner Ghost f3 A ghost locks the upper right corner of the bottom board Play ↗
👻 Edge Ghost d2 A ghost locks the left edge of the bottom board Play ↗
👻 Centre Ghost e2 A ghost locks the centre of the bottom board Play ↗
👻 Edge Ghost f2 A ghost locks the right edge of the bottom board Play ↗
👻 Corner Ghost d1 A ghost locks the lower left corner of the bottom board Play ↗
👻 Edge Ghost e1 A ghost locks the bottom edge of the bottom board Play ↗
👻 Corner Ghost f1 A ghost locks the lower right corner of the bottom board Play ↗
⭕ Lower Right Board · 9 moves
Move In words Play
👻 Corner Ghost g3 A ghost locks the upper left corner of the lower right board Play ↗
👻 Edge Ghost h3 A ghost locks the top edge of the lower right board Play ↗
👻 Corner Ghost i3 A ghost locks the upper right corner of the lower right board Play ↗
👻 Edge Ghost g2 A ghost locks the left edge of the lower right board Play ↗
👻 Centre Ghost h2 A ghost locks the centre of the lower right board Play ↗
👻 Edge Ghost i2 A ghost locks the right edge of the lower right board Play ↗
👻 Corner Ghost g1 A ghost locks the lower left corner of the lower right board Play ↗
👻 Edge Ghost h1 A ghost locks the bottom edge of the lower right board Play ↗
👻 Corner Ghost i1 A ghost locks the lower right corner of the lower right board Play ↗

@tannergolden always plays X and GitHub O. Under the Ghost Rule each side first locks a square with a ghost, and then the Arbiter draws who makes the first mark. Anyone but @tannergolden can play on this turn, and the first pick in is played. The ghost is due by 24 Oct, 05:31 EST, or the Arbiter places one at random.

🏆 Hall of Fame

Hall of Fame: four games. No game of @tannergolden against GitHub has finished yet, in Chess, Checkers, Pentago or Tic-Tac, so the podium waits for its first winner.
🏆 Leaderboard · @tannergolden · GitHub's players join with their first move
Player ♔♚ ⛀⛂ ⚪⚫ ❌⭕ Moves Wins
🏠 @tannergolden 0 0 0 0 2 0

A win counts only for the player who makes the winning move: the checkmate in Chess, the move that leaves the other side no move in Checkers, the move that makes five in a row for its side in Pentago and the mark that wins a third board in a row in Tic-Tac. A move the Arbiter plays, for either side, counts for nobody, and a draw is nobody's win.


💡 How It Fits Together

Follow the arrows from the rules to this page. standards holds the rules and the reusable workflows that enforce them, called by link and never copied, so a fix lands once and reaches every repository pinned to it. path is the template every new repository starts from, already wired to those workflows. A repository that wants a drawn README adds one markdown stub. Once a day the kit it calls measures the repository, or here the account, redraws what moved and commits it as SVGs, header to footer in one commit, so nothing on this page depends on a third-party service.

Schematic of tannergolden. Standards holds the rules and the reusable workflows every repository calls at v1, and the Golden Path template follows them by link, so every new repository starts from it. A repository adds one Markdown stub, and once a day, at 00:00 EST, the kit it calls measures the page and redraws what moved in one commit: the header and footer, the badges, this schematic and the placards, and the trophies. The stub names the page's one theme, the medieval collection's Illuminated, and every part is drawn in it, or in a holiday's set around each holiday, or in the Birthday set on my birthday, with Capricorn's roundel on every header.

tannergolden: level 26, 10,984 XP, case 41% complete, 11-day streak Next up: Green Machine II 98%, Generous 94%, Lunch Break 64%

Commits trophy: Silver, 1,226, 48% to Gold, top 11%, up 193 this week Repositories trophy: Bronze, 9, 40% to Silver, top 33%, up 2 this week Longest Streak trophy: Bronze, 11 days, 17% to Silver, top 37%, up 5 this week, newly reached Followers trophy: Unranked, 14, 56% to Bronze Pull Requests trophy: Bronze, 7, 10% to Silver, top 40%, up 4 this week, newly reached

Achievements · 43 of 104 earned · next: Green Machine II, 98%

Milestones

Century: earned, Uncommon Landed: earned, Uncommon Polyglot I: earned, Uncommon, 50% to Polyglot II Shipped: earned, Uncommon First Light: earned, Common Hello World: earned, Common Opening Move: earned, Common Ticket: earned, Common Veteran II: earned, Common, 90% to Veteran III Branching Out: 60% (6 of 10) Shipwright: 60% (6 of 10) Monolith: 20% (203 of 1,000) Bug Hunter: 16% (4 of 25) Merge Master: 16% (4 of 25) Closer: 14% (14 of 100) Fan Club: 0% (0 of 100) Forked: 0% (0 of 10) Long Haul: 0% (0 of 1) Second Opinion: 0% (0 of 1) Stargazer: 0% (0 of 10) Watched: 0% (0 of 50)

Craft

By the Book II: earned, Epic, 37% to By the Book III Duet: earned, Rare Green Machine I: earned, Rare, 98% to Green Machine II Scribe: earned, Rare Signed I: earned, Rare, 50% to Signed II Tested: earned, Rare Fixer: earned, Uncommon Surgeon: earned, Uncommon Sweeping Change: earned, Uncommon Heavy Lifter: earned, Common Gitmoji: 0% (0 of 100) Toolsmith: 0% (0 of 1) Undo: 0% (0 of 1) Well Maintained: 0% (0 of 25)

Rhythm

Marathon Day III: earned, Epic Early Bird I: earned, Rare, 11% to Early Bird II Sprint: earned, Rare Big Week: earned, Uncommon Night Owl I: earned, Uncommon, 42% to Night Owl II Comeback: earned, Common Long Game: 66% (2 of 3) Lunch Break: 64% (32 of 50) Weekender: 19% (5 of 26) Year of Code: 8% (26 of 300) Weekday Warrior: 8% (17 of 200) Four Seasons: 0% (0 of 1) Friday Deploy: 0% (0 of 1) Perfect Month: 0% (0 of 1)

Community

Introduced: earned, Uncommon Generous: 94% (94 of 100) Curious: 10% (5 of 50) Answer Key: 0% (0 of 10) Backed: 0% (0 of 1) Conversation Starter: 0% (0 of 10) Crew: not measured yet Founder: not measured yet Gist Keeper: not measured yet Green Light: 0% (0 of 50) Open Door: 0% (0 of 1) Patron: 0% (0 of 1) Planner: 0% (0 of 5) Red Pen: 0% (0 of 25) Registry: 0% (0 of 5) Reporter: 0% (0 of 25) Roundtable: 0% (0 of 50) Second Pair of Eyes: 0% (0 of 50) Team Player: 0% (0 of 3) Upstream: 0% (0 of 1) Voice: 0% (0 of 100)

Housekeeping

Gatekeeper: earned, Epic Locksmith: earned, Epic Auto-pilot: earned, Rare Blueprint: earned, Rare Form Filler: earned, Rare House Rules: earned, Rare Label Maker: earned, Rare Town Hall: earned, Rare Welcome Mat: earned, Rare Curator I: earned, Uncommon, 60% to Curator II Documented II: earned, Uncommon, 32% to Documented III Licensed II: earned, Uncommon, 36% to Licensed III Semver: 60% (6 of 10) Front Door: 20% (1 of 5) Open Hand: 0% (0 of 1) Packager: 0% (0 of 1) Roadmap: 0% (0 of 5) Tidy: 0% (0 of 5)

Secret

Ghost: earned, Uncommon Secret achievement Secret achievement Secret achievement Secret achievement Secret achievement Secret achievement Secret achievement Secret achievement Secret achievement Secret achievement Secret achievement

Maker

Badge Maker: earned, Legendary Pathfinder: earned, Legendary Standard Bearer: earned, Legendary Trophy Maker: earned, Legendary

Refreshed daily by tannergolden/markdown · Every trophy and achievement, what it is for and how to earn it: the catalogue. Click any card for its entry.


📦 Latest Releases

The two repositories on this account that shipped most recently, each with its version, the day it went out and the major tag a stub pins to follow it. Superseded releases are pruned, so each one shown is its repository's current release. Redrawn every Wednesday.


📝 Field Notes

Tip

tldr-pages · openssl. Generate a self-signed certificate valid for a specified number of days (365): openssl req -new -x509 -key <path/to/private.key> -out <path/to/certificate.crt> -days 365

Important

Professional · Accessibility. Build accessibility into your shared component library, so every team gets labeled controls, focus handling and sufficient contrast by default. Fixing one component fixes every screen that uses it; fixing screens one by one never finishes.

Warning

Advisory · GHSA-mc4q-93x5-f6hj · nuget. Microsoft.NETCore.App.Runtime.linux-arm (>= 9.0.0, <= 9.0.20): Microsoft Security Advisory CVE-2026-58280 - .NET and Visual Studio Denial of Service Vulnerability. Update to 9.0.21 or later.

Caution

Intermediate · Git. A leading + in a push refspec, as in git push origin +main, forces that update exactly like --force, overwriting whatever the remote branch held. Read refspecs in scripts and aliases carefully before running them.

Redrawn every Monday, at random, from 5,000 curated notes and five open data sources. Week 43 of 2026. Open data this week: GitHub changelog, tldr-pages (CC BY 4.0), GitHub Advisory Database (CC BY 4.0).


🌿 Good First Issue

langgenius/dify. #43768: bump to python 3.14. immich-app/immich. #32476: Ui inconsistency in mobile app Library Tab.

The newest good first issue from each of the two most-starred projects that opened one lately, still open and unclaimed. Redrawn every Friday.


Pinned Loading

  1. standards standards Public

    Reusable GitHub Actions workflows and composite actions that enforce engineering standards for CI/CD, DevSecOps and releases in any language. Called, never copied: one fix reaches every repo.

    Python

  2. path path Public template

    Language-agnostic GitHub repository template and boilerplate: folders, community health files and CI/CD stubs wired to reusable GitHub Actions workflows. Golden path, template fixes on demand.