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feat: pick the render node by entrypoint, and recycle exported decode surfaces - #4

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kixelated merged 2 commits into
moq-dev:mainfrom
Frando:pr/vaapi-hygiene
Sep 24, 2026
Merged

kixelated merged 2 commits into
moq-dev:mainfrom
Frando:pr/vaapi-hygiene

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@Frando

@Frando Frando commented Sep 24, 2026 •

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The moq-video side is moq-dev/moq#4023.

#3 is on main (squash 8398528). Rebased onto that, so this PR is only feat: open the first render node that offers what a codec needs and perf: decode into an exported surface again once the consumer drops it.

Problem

  • The encoder and the decoder open /dev/dri/renderD128 unless told otherwise. A machine with two GPUs numbers its render nodes in probe order, so an Intel or AMD device behind an NVIDIA one sits on renderD129 and neither opens.
  • Exporting a decoded picture retires its surface from the pool for good. A decoder feeding a renderer therefore allocates a new VA surface for every picture and destroys the old one when the consumer lets it go.

Approach

  • encode::Config::device and decode::Config::device become Option<PathBuf>. None, the new default, opens the first render node whose driver offers the entrypoint the codec needs; the error names every node passed over and why. A named node is used or refused, never swapped for another. Encoder::config reports the node picked. Processor::open uses the same search, and DrmDeviceIterator skips a missing node instead of stopping at it.
  • encode::probe, decode::probe and vpp::probe are public so a caller can find one node that does everything, which is what moq-video does to keep a decoded picture, its resize, and its encode on one device.
  • The DPB and an ExportedFrame share the surface behind an Arc, and it returns to the pool when the last of them drops, from whichever thread. A picture the consumer holds is still never decoded over. The pool is held weakly, so a frame that outlives its decoder or sequence releases its surface to the driver. The pool keeps at most a full DPB plus one picture free and destroys any surface returned past that, so a consumer that held many pictures and let them go at once does not leave them parked.

Impact

  • encode::Config::device and decode::Config::device change type from PathBuf to Option<PathBuf>, and both default to None rather than renderD128.
  • New: encode::probe, decode::probe, vpp::probe.
  • DrmDeviceIterator yields nodes after a gap.
  • Dropping an ExportedFrame now returns its surface to the decoder, which decodes into it again. A consumer has to keep the frame until nothing reads the descriptor or an import of it; the docs say so.

Validation

On Intel Meteor Lake with iHD, cargo test --lib (31 tests, all running on the hardware), cargo clippy --all-targets -- -D warnings, and cargo fmt --all --check.

  • a_dropped_export_is_decoded_into_again exports 60 pictures, dropping each after comparing its read-back with a second decoder's download. It allocated 60 surfaces before this change and 2 after. At 1080p the wall time per picture was 2.4 to 3.3 ms before and 2.2 to 2.7 ms after over three runs, which is within the noise of the decode.
  • the_pool_keeps_a_bounded_number_of_free_surfaces holds 40 pictures, drops them, and checks what the pool keeps and that later pictures reuse it.
  • the_render_node_is_found_or_named covers the search and a named node that is not a render node.

This machine has only renderD128, so the search past an unsuitable first node is untested on hardware.

Alternatives

  • Bounding the surfaces on loan instead (failing or blocking the decode when a consumer holds too many). The old iroh-live decoder did that with a fixed pool and it turned transient backlog into decode errors, so this bounds only what the pool keeps.
  • An environment variable here for the node. The override belongs to the application, so the crate takes a path and moq-video reads its own variable.

Follow-ups

  • ExportedFrame::from_surface pictures, the VPP resize output, are still allocated per frame; a pool in Processor would fix that.

(Written by Claude Opus 5.5)

🤖 Generated with Claude Code

(Written by Grok 4)

Frando added a commit to Frando/moq that referenced this pull request Sep 24, 2026
…size

The VAAPI encoder and decoder opened `/dev/dri/renderD128`, and the GPU
resize took the first node with a video processor. On a machine with two
GPUs the render nodes follow probe order, so an Intel or AMD device behind an
NVIDIA one could not be used at all, and nothing kept the three on the same
device.

moq-vaapi now finds a node that offers what each codec needs
(moq-dev/vaapi#4, which the git patch now points at). On top of that,
moq-video picks one node for all three: the first whose driver encodes and
decodes H.264 and post-processes video, so a decoded picture can pass
through a resize into the encoder as a DMA-BUF without a copy. Where no node
offers all three, each opens the first node that offers what it needs.
`MOQ_VAAPI_DEVICE` names a node outright, following `MOQ_V4L2_ENCODER` and
`MOQ_V4L2_DECODER`; a named node that fails to open is an error rather than
a silent fallback.

The same moq-vaapi change decodes into an exported surface again once its
frame drops, instead of allocating a surface per picture, so the decoder's
docs no longer describe exporting as costing an allocation per picture. The
user docs no longer say the VAAPI encoder is unvalidated on hardware.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Frando added a commit to Frando/moq that referenced this pull request Sep 24, 2026
moq-vaapi now decodes into a surface again once its consumer drops the
picture (moq-dev/vaapi#4), so a surface the renderer is still sampling must
not go back early. The renderer's completion worker holds the frame until
the GPU is done with it; this draws each picture, drops it, decodes the
next into the returned surface, and compares every picture with a CPU
decode of the same stream. It also checks that surfaces are in fact reused.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
@kixelated
kixelated marked this pull request as ready for review September 24, 2026 16:44
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Review in Change Stack →

Navigate logical layers of code changes, visualize relationships, and explore their blast radius.

Walkthrough

The crate adds color-space metadata, DRM DMA-BUF import, and VA-API video post-processing. The encoder accepts CPU NV12 and DMA-BUF input, supports conversion and scaling, and allows bitrate changes between frames. Render-node selection now probes available devices when no path is configured. Decoder surfaces use a bounded, shareable recycling pool, and exported frames can wrap external NV12 surfaces.

Merge Risk: 🔵 Low · up to 018f0

This change adds DMA-BUF import, GPU post-processing, render-node discovery, and decoder surface reuse. One narrow problem remains. On drivers that do not advertise packed SPS/PPS headers, the encoder still sends them on every keyframe. That could make keyframe encoding fail, or produce streams with duplicate headers, on some non-Intel drivers. Merging is reasonable if the owners accept this risk, but the fix is small.

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check name Status Explanation
Docstring Coverage ✅ Passed Docstring coverage is 86.87% which is sufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 99 functions across 8 files. (1 skipped: 1 …
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
Title check ✅ Passed The title clearly summarizes the two primary changes: render-node selection by codec entrypoint and recycling exported decode surfaces.
Description check ✅ Passed The description directly explains the device-selection and decoded-surface-reuse changes, including their motivation, implementation, impact, and validation.
✨ Finishing Touches 💡 1
⚔️ Resolve merge conflicts 💡
  • Resolve merge conflict in branch pr/vaapi-hygiene
✨ Simplify code
  • Create a new PR

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Actionable comments posted: 1


  • 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
In `@src/encode.rs`:
- Around line 189-197: Store the negotiated packed-header bitmask from
`packed_headers` in an `Encoder` field, initializing it in `Encoder::new`. In
`encode_surface`, submit the packed SPS and PPS buffers on IDR frames only when
their respective sequence and picture bits are set, so unaccepted header kinds
are not submitted.

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  • README.md
  • src/codec/h264/parser.rs
  • src/color.rs
  • src/decode.rs
  • src/display.rs
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  • src/encode.rs
  • src/lib.rs
  • src/vpp.rs

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Comment thread src/encode.rs Resolved
Frando and others added 2 commits September 24, 2026 09:53
The encoder and the decoder both opened `/dev/dri/renderD128` unless told
otherwise. On a machine with two GPUs the node numbering follows probe order,
so an Intel or AMD device behind an NVIDIA one sits on `renderD129` and both
failed to open.

`encode::Config::device` and `decode::Config::device` are now
`Option<PathBuf>`. `None`, the default, opens the first render node whose
driver offers the entrypoint the codec needs, and the error names every node
it passed over and why. A named node is used or refused, never swapped for
another. `Encoder::config` reports the node that was picked.

`encode::probe`, `decode::probe` and `vpp::probe` are public so a caller
that wants one node for all three can find one that offers everything.
`Processor::open` uses the same search. `DrmDeviceIterator` now skips a
missing node instead of stopping at it, since an unbound device leaves a gap.

This changes the type of both `device` fields.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Exporting a decoded picture retired its surface from the pool for good, so a
decoder feeding a renderer allocated a new VA surface for every picture and
destroyed the old one whenever the consumer let it go.

The DPB and an `ExportedFrame` now share the surface behind an `Arc`, and the
surface returns to the pool when the last of them drops, from whichever
thread that is. A picture the consumer holds is still never decoded over. The
pool is held weakly, so a frame that outlives its decoder or its sequence
releases its surface to the driver as before.

The pool keeps at most a full DPB plus the picture being decoded free, and
destroys any surface returned past that. A consumer that held many pictures
and let them all go at once therefore does not leave them parked in the pool.

Measured on Intel Meteor Lake with iHD by exporting 60 pictures and
dropping each one right away: 60 surface allocations before, 2 after. At
1080p the wall time per picture was 2.4 to 3.3 ms before and 2.2 to 2.7 ms
after over three runs each, which is within the noise of the decode
itself.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
@kixelated
kixelated merged commit c55b930 into moq-dev:main Sep 24, 2026
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Rebased onto main after #3 landed as 8398528, so only the two commits that belong here remain. just ci passed locally (clippy, fmt, 31 lib tests, cargo deny) before the push.

Squash-merged. The packed-header note from review is unchanged code from #3, left for a follow-up.

(Written by Grok 4)

kixelated pushed a commit to Frando/moq that referenced this pull request Sep 24, 2026
…size

The VAAPI encoder and decoder opened `/dev/dri/renderD128`, and the GPU
resize took the first node with a video processor. On a machine with two
GPUs the render nodes follow probe order, so an Intel or AMD device behind an
NVIDIA one could not be used at all, and nothing kept the three on the same
device.

moq-vaapi now finds a node that offers what each codec needs
(moq-dev/vaapi#4, published as moq-vaapi 0.1.0). On top of that,
moq-video picks one node for all three: the first whose driver encodes and
decodes H.264 and post-processes video, so a decoded picture can pass
through a resize into the encoder as a DMA-BUF without a copy. Where no node
offers all three, each opens the first node that offers what it needs.
`MOQ_VAAPI_DEVICE` names a node outright, following `MOQ_V4L2_ENCODER` and
`MOQ_V4L2_DECODER`; a named node that fails to open is an error rather than
a silent fallback.

The same moq-vaapi change decodes into an exported surface again once its
frame drops, instead of allocating a surface per picture, so the decoder's
docs no longer describe exporting as costing an allocation per picture. The
user docs no longer say the VAAPI encoder is unvalidated on hardware.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
kixelated pushed a commit to Frando/moq that referenced this pull request Sep 24, 2026
moq-vaapi now decodes into a surface again once its consumer drops the
picture (moq-dev/vaapi#4), so a surface the renderer is still sampling must
not go back early. The renderer's completion worker holds the frame until
the GPU is done with it; this draws each picture, drops it, decodes the
next into the returned surface, and compares every picture with a CPU
decode of the same stream. It also checks that surfaces are in fact reused.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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2 participants