Experimental, in progress. Prebuilt for Unreal Engine 5.7 (Win64) in Releases; more engine versions soon.
Blender as source of truth for Unreal hierarchical mappings.
.blendhierarchies become Level Instances, Blueprints and static meshes- Every reimport rebuilds from the
.blend, with an integrity check - Materials and textures synced both ways
- World Partition expansion
- Blender addon: asset shelf, vendor-in, standardization, batch tools
- Perforce optional
Tested on Windows 10, Unreal Engine 5.7.1, Blender 5.0. Back up your project first.
- Releases zip →
<YourProject>/Plugins/MapLink. - Open the project. MapLink → Install / Update Blender Addon.
- MapLink → New MapLink Project…
From source: C++ project, Visual Studio 2022.
Documentation · Specifications
Issues, with your UE and Blender versions, the steps, and the output of MapLink → Copy Diagnostics. Feedback and ideas: Discussions.
Updates: on GitHub, Watch → Custom → Releases.
The source is public and built with AI, directed and tested by MapModelers. Specifications, conventions and source are written for models to read: AI is a practical way to study the code or adapt it to your own pipeline, within the license. AI agents: start with AGENTS.md.
Unreal plugin: free for individuals, education, and organizations under 50 staff and €10M turnover, on projects under €1M budget. Larger organizations or budgets: support@mapmodelers.com. Blender addon (MapLink/blender/): GPL-3.0-or-later. Terms: LICENSE.md.
