Create. Edit. Design.
A modern, open-source graphics editor inspired by the workflows of Adobe Fireworks CS6.
FireCraft is an independent, clean-room reimplementation of the hybrid vector-and-bitmap graphics editor workflow associated with Adobe Fireworks. It is written in Rust and built around a shared document engine and command registry used by the desktop application, WebAssembly build, command-line interface, scripting host, and Model Context Protocol (MCP) server.
The goal is not to reproduce Adobe's code or redistribute its assets. The goal is to preserve the productive Fireworks-style workflow—precise vector and bitmap editing, layered documents, web-oriented export, and an integrated creative workspace—while improving portability, performance, automation, and long-term maintainability.
Trademark and independence notice: Adobe, Fireworks, Photoshop, Illustrator, and Macromedia are trademarks or registered trademarks of Adobe Inc. FireCraft is an independent open-source project and is not affiliated with, sponsored by, or endorsed by Adobe. Those names are used only to describe compatible workflows and file formats.
Latest published release: v0.2.5 · 3 November 2026
The workspace version is 0.2.5. Development continues beyond that release: the active roadmap includes editor reachability, daily-driver canvas workflows, and a dedicated CS6-inspired shell-fidelity campaign. FireCraft is functional software under active development—not yet a feature-complete replacement for every Fireworks CS6 workflow.
The current documented engine surface includes 253 registered commands and a CS6 DOM parity matrix of 268 carried, 3 partial (evidence-gated), and 0 missing. These figures describe the engine/DOM surface, not complete GUI parity: some commands are available through the command palette or automation surfaces before they have a corresponding menu or polished inspector workflow.
- Native document format: Fireworks PNG (
.fw.png) read/write, including preservation of unrecognized document nodes and chunks. - Import and export: PNG, JPEG, GIF, BMP, TIFF, WebP, WBMP, SVG, and PSD workflows, with animated GIF import/export and web-oriented export workflows.
- Vector editing: paths, contours, Bézier handles, primitive shapes, boolean operations, gradients, fills, strokes, alignment, and arrangement.
- Bitmap editing: paint and retouch tools, pixel-selection modes, bitmap objects, and raster composition.
- Canvas interaction: transform handles, numeric transforms, path-node editing, gradient handles, guides, grid, snapping, zoom, and selection controls.
- Text and symbols: text objects and rich text attributes, symbol definitions and instances, nested symbol workflows, and nine-slice guides. In-canvas text editing landed 2026-11-06.
- Effects: live effects and a filter surface backed by the compositor.
- Automation: a shared command registry, journal/replay, ExtendScript-compatible
.jsfexecution, headless CLI, browserpostMessagebridge, and MCP server. - Web application: a WebAssembly build using the same editor shell and engine as the native application.
The editor is being brought closer to the Fireworks CS6 workspace rather than treated as a generic graphics canvas. The active shell-fidelity work covers:
- A CS6-style menu and panel workflow, including movable, resizable, collapsible panels and persisted layout.
- Selection-aware canvas context menus.
- A CS6-oriented tool strip and panel inventory.
- A selection-aware Properties inspector with engine-backed editing.
- Remaining panel work, including Optimize, Common Library, CSS Properties, Find and Replace, and Slices.
- UI snapshot and interaction gates to prevent visual and behavioral regressions.
Some of these items are partially implemented or still planned. The authoritative, task-level status is maintained in docs/NEXT.md; see its Phase 22 for the shell-fidelity campaign.
- Try the app: usage guide
- See what works and what is incomplete: feature map · current gaps
- Browse all project docs: documentation index
- Current work and next tasks: task board
- Contributing or handing off work: agent handoff · repository rules
The images below are views of the application: the first is a repository screenshot, the second a vector mock-up of the dark theme. They are point-in-time views; consult the roadmap for current implementation status.
The first capture is a 1280×800 frame of the current shell with a vector object selected, taken from the optimized web bundle built on 2026-11-04. It is evidence for that build and state, not a general parity claim — see the screenshot audit for the captures, measurements, and their limits.
The dark theme, with the FireCraft flame mark under edit and its path nodes live:
The dark-mode image is original vector artwork — a mock-up of the shell, not a screen capture — so the mark on the canvas is the project's own. The capture above it is the real one, and it is evidence for the build it came from, not a general parity claim.
Use the latest GitHub release for published binaries and the WebAssembly bundle. The v0.2.5 release includes Linux x86_64 desktop and CLI archives, a Debian package, and a web bundle. Other platform packaging scripts are available in the repository, but a build recipe is not the same as a tested, published binary.
Requirements: a Rust toolchain compatible with the workspace's rust-version, plus the platform dependencies described in docs/TOOLCHAINS.md.
git clone https://github.com/aliasfoxkde/FireCraft.git
cd FireCraft
# Run the repository's full CI gate
cargo run -p xtask -- ci
# Build the native editor and CLI
cargo build --release -p app
cargo build --release -p app-cli
# Build the browser distribution
cargo run -p xtask -- dist --webcargo run -p xtask -- ci
cargo run -p app-cli -- info document.fw.png
cargo run -p app-cli -- convert input.fw.png output.fw.png# Inspect a document
cargo run -p app-cli -- info artwork.fw.png
# Canonically re-emit a Fireworks PNG document
cargo run -p app-cli -- convert input.fw.png output.fw.png
# Export a document
cargo run -p app-cli -- export artwork.fw.png output.webp
# Import a raster image into a new Fireworks PNG document
cargo run -p app-cli -- import photograph.jpg new-document.fw.png
# Start the MCP server for an existing document
cargo run -p app-cli -- mcp artwork.fw.pngSee docs/USAGE.md for the complete CLI, GUI shortcut, browser-embedding, and MCP reference.
FireCraft is organized around one document model and one command authority:
- Engine and document model: document state, editing commands, history, and serialization.
- Composition and rendering: deterministic CPU reference rendering and GPU-accelerated interactive canvas rendering.
- I/O: Fireworks PNG plus raster, vector, and layered interchange formats.
- Application shell: native and WebAssembly editor UI.
- Automation surfaces: CLI, scripting, journal/replay, browser bridge, and MCP.
The GUI and automation interfaces are intended to drive the same engine commands; this avoids maintaining separate editing semantics for each frontend.
| Document | Purpose |
|---|---|
| Features | Implemented feature surface and evidence/gates |
| Usage | Build instructions, CLI, shortcuts, browser bridge, MCP |
| Next / Roadmap | Active phases, acceptance criteria, and open tasks |
| Gaps | What is missing or evidence-gated, with the authority for each count |
| Doc index | The full documentation map |
| Releasing | Artifact build and deployment procedures |
| Progress | Session-level status and historical progress |
| Planning | Product plan, file-format notes, and architecture |
| Handoff | Engineering handoff and agent runbook |
| Gaps | Current gaps and evidence-gated items |
| Task board | Active tasks, priority, and status |
| Toolchains | Platform toolchains and packaging recipes |
| WebOS | Browser embedding contract |
| Attribution | Third-party asset and license ledger |
| Repository rules | Clean-room policy, repository rules, and workflow |
FireCraft uses the approved flame artwork as its single visual identity. The same supplied image—with its red-to-orange flame gradient, blue Bézier nodes and handles, gradient-direction indicator, and transparent background—is reused throughout the project. The README, website, favicon, and desktop application icon use identical artwork; there are no separately redrawn logo variants.
The master artwork is stored at assets/branding/firecraft-approved-master.png. The README and platform-specific asset locations are byte-identical exports of that master image, not alternate interpretations.
Third-party assets must retain their license notices and be recorded in docs/ATTRIBUTION.md. FireCraft's source is licensed under Apache-2.0.
Licensed under the Apache License 2.0.
