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⭐ Star Client

Minecraft 26.2 Fabric Java 25 Version License

Star Client is a modern, high-performance modular Minecraft client built on Fabric for Minecraft 26.2 (Java 25) by TrixCraft Development. It combines a sleek glassmorphic user interface, 100 customizable modules, 27 draggable & scalable HUD widgets, a full 3D Cosmetics Studio, Saved Loadout Profiles with automatic world/server switching, a Client Friends System, an In-Game Account Manager, and deep FPS / Render Optimizations — while remaining fully compatible with standard Fabric mods.


📑 Table of Contents

  1. Key Highlights
  2. Core Client Systems
  3. General Client Settings (Settings Tab)
  4. Complete Modules & Settings Reference (100 Modules)
  5. Default Keybinds
  6. Installation & Building from Source
  7. Configuration & Storage

✨ Key Highlights

  • 100 Built-In Modules: Covering Combat enhancements, HUD widgets, rendering upgrades, performance boosters, quality-of-life tools, server integrations, and world customization.
  • Modern Glassmorphic UI: Custom title screen, rounded buttons, smooth container pop-in animations, background blur, unified slide-in corner toast notifications, and customizable accent (10 colors) & surface (10 dark palettes) themes.
  • 27 Draggable & Scalable HUD Widgets: Free-form HUD Editor with magnetic edge/center snap guides, scroll-wheel per-widget scaling (0.50x – 2.00x), and per-widget background/text colors.
  • 90+ Built-In Cosmetics: Complete collection of 82+ official capes, custom Star Client & animated capes, 3D wings, headwear, and particle trails with interactive 3D avatar preview and per-account loadouts.
  • Smart Profile System: Create unlimited profiles, bind hotkeys to switch mid-game, share profiles via STAR-PROFILE:... clipboard codes, and auto-activate profiles per Singleplayer world or Multiplayer server IP.
  • FPS & Render Engine Optimizations: Entity/block-entity distance culling, distant sign text skipping, hologram-safe armor stand culling, particle limiters, dynamic unfocused FPS throttling, and O(1) client lookups.

🧩 Core Client Systems

1. Glassmorphic ClickGUI & HUD Editor

  • Open the ClickGUI anywhere (Main Menu or In-Game) by pressing Right Shift (configurable in Minecraft Controls).
  • Search & Favorites: Instantly filter modules by name or pin favorite modules (★) to the top.
  • HUD Editor:
    • Drag and drop any of the 27 HUD widgets anywhere on screen.
    • Scroll Wheel Scaling: Hover any widget in the HUD Editor and scroll the mouse wheel to resize it individually (0.50x – 2.00x).
    • Magnetic Snap Guides: Automatic horizontal, vertical, and screen-center alignment guides keep your HUD layout pixel-perfect.
    • Shared HUD Appearance Settings: Every HUD widget automatically includes:
      • Transparent Background (Boolean, default false) — Render text/icons cleanly without a card backdrop (also supported on Tab, Scoreboard, Boss Bar, Chat, and Nametags).
      • Background Color (ColorMode, default Dark Blue) — Dark Blue, Black, Charcoal, Red, Orange, Amber, Green, Teal, Blue, Indigo, Purple, Pink.
      • Text Color (ColorMode, default White) — White, Sky Blue, Blue, Cyan, Green, Lime, Yellow, Orange, Red, Pink, Purple.

2. Custom Saved Profiles & Auto-Linking

Accessible from the Profiles category or the quick-switcher in the ClickGUI header:

  • Full State Snapshots: Each profile independently stores enabled modules, all module settings, keybinds, command macros, HUD widget positions & scales, client theme colors, and cosmetic selections.
  • Clipboard Share Codes: Export any profile to your clipboard as a compressed STAR-PROFILE:... string (📤) or import a profile in one click (📥).
  • Per-Profile Hotkeys: Bind a dedicated key (⌨) to any profile card to swap loadouts instantly in-game.
  • World & Server Auto-Selection: Link specific Singleplayer worlds or Multiplayer server IPs to a profile so Star Client automatically switches to it when you join.

3. Cosmetics Studio & 3D Live Avatar

Accessible from the Cosmetics category:

  • Interactive 3D Avatar Preview: Drag-to-rotate live player preview in both the Main Menu and In-Game.
  • Capes (90+ Total):
    • Star Client Originals: Celestial Star, Galaxy Nebula, Cyber Neon, Crimson Flame, Sakura Blossom, Void Abyssal, Emerald Matrix, plus animated Chroma Spectrum & Cosmic Core.
    • 82 Official Capes Collection: Minecon (2011–2016), Alpha, 1 Million, Mojang Studios, OptiFine variants, Lunar variants, Developer capes, Bug Tracker, Realms, Cobalt, Scrolls, Prismarine, Turtle, Copper, Villager Rescue, and community classics.
  • Cape Physics: Authentic 1:1 rigid vanilla cape physics or 16-segment fluid Wavey Cape simulation with adjustable Wave Speed, Wave Amplitude, and Atmospheric Wind Sway toggle.
  • 3D Wings: Dragon Void, Archangel Light, Demonic Flame, Prismatic Fairy.
  • 3D Headwear: Golden Halo, Infernal Horns, Shinobi Bandana, Neko Ears.
  • Particle Trails: Stardust Sparkles, Blazing Flame, Love Aura, Void Rift, Runic Chroma, Winter Snowflake (with Always / movement trail modes).
  • Per-Account Loadouts: Cosmetic selections and cape physics are saved per Minecraft account UUID.

4. Client Statistics Dashboard

Accessible from the Stats category:

  • Tracks lifetime Singleplayer, Multiplayer, and Combined gameplay metrics:
    • Playtime & Menu Time, Client Launches, Unique Active Days, Current & Longest Daily Login Streaks.
    • Player Kills, Mob Kills, Deaths, K/D Ratio, Hearts Lost & Regenerated.
    • Blocks Placed, Blocks Mined, Blocks Traveled, Items Crafted, Items Broken, Food Eaten, Worlds Created/Joined, Servers Joined, and Chat Messages Sent.

5. Account Manager, Custom Main Menu & Mod Browser

  • In-Game Account Manager: Switch seamlessly between Microsoft accounts and Offline accounts without restarting the game, with cached 3D skin avatars.
  • Custom Star Title Screen: Modern glassmorphic main menu with quick access to Singleplayer, Multiplayer, Cosmetics, Account Switcher, Changelog viewer, and Settings.
  • Fabric Mod Manager: Automatically detects and lists all loaded Fabric mods alongside Star Client.

⚙ General Client Settings (Settings Tab)

Global settings that control Star Client's theme, menus, and safeguards:

Setting Type Options / Details Default Description
Client Menu Color Color Sky Blue, Blue, Cyan, Green, Lime, Yellow, Orange, Red, Pink, Purple Sky Blue Primary accent color across all Star Client menus, sliders, and themed HUD elements.
Client Menu Background Color Slate, Midnight, Near Black, Charcoal, Deep Navy, Deep Purple, Dark Forest, Maroon, Lead, Slate Light Slate Surface and panel background palette for client menus.
Main Menu Background Mode Modern Dark, Custom Wallpaper, Vanilla Panorama Modern Dark Background style rendered on the main title screen.
Modern Buttons Boolean true / false true Applies Star Client's rounded glassmorphic styling to standard Minecraft UI buttons.
HUD Text Shadow Boolean true / false true Draws a crisp drop shadow behind HUD widget text for readability.
Show Name Icon Boolean true / false true Displays the Star Client badge next to your name in the tab list and nametag.
Keybind Notifications Boolean true / false true Shows a slide-in corner toast notification when toggling modules via keybinds.
Toast Notifications Boolean true / false true Shows slide-in corner toast notifications for profile switches, screenshots, friends, waypoints, durability alerts, and timers.
Remove Splash Text Boolean true / false true Hides the yellow rotating splash text on the main menu.
Container Animations Boolean true / false false Smooth cubic ease-out pop-in and glide animation when opening inventories and chests.
Container Background Blur Boolean true / false true Applies Gaussian background blur behind open inventory and container screens.
Friend List Modal List Opens Friends Manager [] Manage global client friends with face avatars, custom note/role tags, and one-click online player suggestions.
Show Friend Badge Boolean true / false true Shows a friend badge next to friends' names in overhead nametags and the multiplayer Tab list.
Friend Badge Style Mode ♥ Heart, ★ Star, 🛡 Ally, ✦ Sparkle, [FRIEND] ♥ Heart Customizable badge icon displayed next to friends' names.
Friend Color Color Sky Blue, Blue, Cyan, Green, Lime, Yellow, Orange, Red, Pink, Purple Green Highlight color used for friend badges, Tab rows, Entity ESP, Hitboxes, and Minimap blips.
Friend Chat Badges Boolean true / false true Displays friend badge in front of friends' names in chat messages.
Friend Notifications Boolean true / false true Pushes slide-in corner toast notifications whenever a friend joins or leaves your server.
Friend Notification Sound Boolean true / false true Plays a subtle chime sound on friend join or leave.
Middle Click Friend Boolean true / false true Middle-click any player in-game to quickly add or remove them as a friend.
Protect Friends in Combat Boolean true / false true Prevents Aimbot, Kill Aura, and Auto Clicker from targeting your friends.
Highlight Friends in ESP Boolean true / false true Highlights friends using your Friend Color in Entity ESP, Hitboxes, and Minimap.
Hypixel API Key Secret Text API key from hypixel.dev "" API key used by Hypixel server integration modules.
Experimental Features Boolean true / false false Unlocks experimental modules currently in active development.
Palette Crash Safeguard Boolean true / false true Protects against client crashes caused by malformed server chunk palette IDs.

📦 Complete Modules & Settings Reference (93 Modules)

Note: Every HUD widget module ([HUD]) also includes Transparent Background, Background Color, and Text Color appearance settings in addition to the module-specific settings listed below.


🗡 Combat (7 Modules)

1. Reach Display [HUD]

Displays the exact block distance of your most recent melee hit.

  • Reset Time (Number: 1.0 – 15.0s, step 1.0, default 5.0) — Seconds before resetting back to 0.00.

2. Combo Counter [HUD]

Tracks consecutive melee hits landed without taking damage.

  • Reset Time (Number: 1.0 – 10.0s, step 0.5, default 4.0) — Inactivity timeout before resetting the combo.

3. Hit Color

Customizes the damage flash tint color and opacity rendered on hurt entities.

  • Use Client Color (Boolean, default false)
  • Tint Color (ColorMode, default Crimson Red)
  • Opacity (Number: 0.10 – 1.00, step 0.05, default 0.60)

4. Hit Particles

Spawns extra customizable particle bursts when attacking entities.

  • Always Crit (Boolean, default true)
  • Particle Type (Mode: Crit, Enchanted, Both, Heart, Flame, default Crit)
  • Multiplier (Number: 1 – 10x, step 1, default 2)

5. Low Fire

Lowers the first-person burning fire overlay so your screen stays clear in combat.

  • Height Offset (Number: -0.50 – 0.00, step 0.05, default -0.25)

6. Low Shield

Repositions and scales the first-person shield model for unobstructed visibility.

  • Height Offset (Number: -0.60 – 0.00, step 0.05, default -0.25)
  • Side Offset (Number: -0.30 – 0.30, step 0.05, default 0.00)
  • Scale (Number: 0.50 – 1.20x, step 0.05, default 1.00)
  • Lower When Blocking (Boolean, default true) — Keep shield lowered while actively blocking.

7. 1.8 Module

Authentic Minecraft 1.8.9 mechanics, block-hitting animations, instant swap, red armor damage flash, and classic sounds.

  • Block-Hitting (Boolean, default true) — Classic 45° sword blocking pose and authentic block-hit swing chops.
  • Old Swing (Boolean, default true) — Snappy 1.8 arm swing trajectory without modern weapon tilt.
  • Old Re-equip (Boolean, default true) — Instant item swap without 1.9+ item lowering dip delay.
  • Old Rod & Bow (Boolean, default true) — Classic 1.8 upright fishing rod stance and centered bow draw angle.
  • Old Eating & Drinking (Boolean, default true) — Bouncy mouth-bobbing eating animation without sideways hand tilt.
  • Red Armor Flash (Boolean, default true) — Flashes entire equipped armor bright red when taking damage.
  • Hide Modern Cooldown (Boolean, default true) — Hides modern crosshair attack indicator and hotbar weapon cooldown bar.
  • Disable Sweep Effects (Boolean, default true) — Disables modern sword sweep attack particle waves and sweep sound.
  • Hide Offhand (1st Person) (Boolean, default true) — Hides offhand item in first person for classic single-item view.
  • Instant 1.8 Sneaking (Boolean, default true) — Snappy sneak transition without camera glide, snapping eye height instantly to 1.54.
  • Old Hit Sounds (Boolean, default true) — Classic punch impact hit sounds instead of modern swooshes.
  • Bow Ding (Boolean, default true) — Plays classic high-pitched chime ding when hitting players with arrows.

🎨 UI & Visuals (30 Modules)

1. Keystrokes [HUD] (Enabled by default)

Displays a modern real-time WASD, Jump, and Mouse button overlay.

  • Show Mouse (Boolean, default true) — Display LMB/RMB buttons with live CPS counters.

2. FPS Display [HUD] (Enabled by default)

Displays real-time frames per second on the HUD.

3. Ping Display [HUD] (Enabled by default)

Displays your current server network latency (ms) on the HUD.

4. Coordinates [HUD] (Enabled by default)

Displays your live X, Y, Z world position on the HUD.

5. Active Modules [HUD] (Enabled by default)

Displays a sorted arraylist of currently enabled modules on screen.

6. Zoom (Hold Key: C)

Hold to zoom in smoothly with scroll-wheel magnification and proportional sensitivity scaling.

  • FOV (Number: 1.0 – 100.0, step 0.5, default 30.0) — Target zoomed-in field of view.
  • Smooth Transition (Boolean, default true) — Exponentially interpolate FOV when zooming or scrolling.
  • Transition Speed (Number: 4.0 – 30.0, step 1.0, default 14.0) — Glide animation speed.
  • Scroll Step (Number: 1.0 – 15.0, step 0.5, default 4.0) — FOV change per mouse-wheel notch.
  • Mouse Sensitivity (Number: 10.0 – 250.0%, step 5.0, default 100.0) — Camera turn speed multiplier while zoomed.
  • Cinematic Camera (Boolean, default false) — Enable vanilla smooth cinematic camera damping while zoomed.
  • Reset on Release (Boolean, default false) — Reset zoom back to 30.0 FOV after releasing the zoom key.

7. Target HUD [HUD]

Displays a combat info card showing your target's 3D head/avatar, health bar, distance, and equipped gear (renders a ♥ FRIEND pill when targeting friends).

  • Target Mode (Mode: Crosshair & Attack, Attack Only, Crosshair Only, default Crosshair & Attack)
  • Players Only (Boolean, default false) — Only show Target HUD for players.
  • Show Armor (Boolean, default true) — Render the target's equipped armor and held items.
  • Hold Time (Number: 0.5 – 10.0s, step 0.5, default 3.0) — Seconds to keep showing the card after looking away.

8. Potion Effects [HUD]

Displays active status effects with icons, amplifiers, and live countdown timers on the HUD.

  • Hide Vanilla Icons (Boolean, default true) — Hide vanilla top-right potion icons while enabled.

9. CPS Display [HUD]

Displays your real-time clicks per second.

  • Show Right Click (Boolean, default true) — Show both LMB and RMB CPS (LMB | RMB).

11. Speedometer [HUD]

Displays your live horizontal movement speed.

  • Unit (Mode: m/s, km/h, default m/s)

12. Custom Crosshair

Replaces the vanilla crosshair with a customizable geometric reticle.

  • Shape (Mode: Cross, Circle, Dot, Cross + Dot, default Cross)
  • Use Client Color (Boolean, default true) — Sync crosshair color with Client Menu Color.
  • Color (ColorMode, default Sky Blue) — Custom color when Use Client Color is disabled.
  • Center Dot (Boolean, default true) — Draw a 1px/custom center dot.
  • Outline (Boolean, default true) — Draw a dark high-contrast outline around crosshair elements.
  • Dynamic (Boolean, default true) — Expand crosshair gap dynamically when moving or attacking.
  • Cooldown Indicator (Boolean, default true) — Render 1.9+ weapon attack cooldown bar below the crosshair.
  • Always Show Cooldown (Boolean, default false) — Show cooldown bar regardless of vanilla attack indicator setting.
  • Friend Tint (Boolean, default true) — Tint crosshair emerald green when aiming at a friend so you immediately know not to attack.
  • Size (Number: 1 – 12px, step 1, default 4) — Arm length or circle radius.
  • Gap (Number: 0 – 10px, step 1, default 2) — Inner gap from center.
  • Thickness (Number: 1 – 4px, step 1, default 1) — Line thickness.

13. Tab (Enabled by default)

Upgrades the multiplayer player Tab list with glassmorphic styling, 3D head layers, and numeric ping.

  • Transparent Background (Boolean, default false)
  • Use Client Theme (Boolean, default true)
  • Show Ping Numbers (Boolean, default true) — Color-coded numeric latency (ms) instead of bars.
  • Show Player Heads (Boolean, default true) — Render player face avatars with 3D hat layer.
  • Show Header & Footer (Boolean, default true) — Show server header and footer text.
  • Highlight Self (Boolean, default true) — Accent-highlight your own row in the tab list.
  • Background Opacity (Number: 10 – 100%, step 5, default 75)
  • Rounded Corners (Boolean, default true)
  • Text Shadow (Boolean, default true)

14. Scoreboard (Enabled by default)

Modern glassmorphic sidebar scoreboard with optional score-number hiding and vertical positioning.

  • Transparent Background (Boolean, default false)
  • Hide Red Numbers (Boolean, default true) — Hide red score index numbers on the right.
  • Use Client Theme (Boolean, default true)
  • Show Border (Boolean, default true)
  • Background Opacity (Number: 10 – 100%, step 5, default 70)
  • Rounded Corners (Boolean, default true)
  • Text Shadow (Boolean, default true)
  • Offset Y (Number: -150 – 150px, step 5, default 0) — Vertical screen offset.

15. Boss Bar (Enabled by default)

Sleek customizable boss health bar with dynamic width expansion and health percentage readout.

  • Transparent Background (Boolean, default false)
  • Show Percentage (Boolean, default true) — Display live HP % next to the boss name.
  • Show Boss Name (Boolean, default true)
  • Use Client Theme (Boolean, default true)
  • Color (ColorMode, default Neon Cyan) — Custom bar color when Use Client Theme is off.
  • Rounded Corners (Boolean, default true)
  • Show Border (Boolean, default true)
  • Bar Width (Number: 80 – 300px, step 2, default 150)
  • Bar Height (Number: 3 – 14px, step 1, default 5)
  • Background Opacity (Number: 10 – 100%, step 5, default 70)
  • Text Shadow (Boolean, default true)

17. Clock Display [HUD]

Displays real-world local system time on the HUD.

  • Format (Mode: 24-Hour, 12-Hour, default 24-Hour)
  • Show Seconds (Boolean, default true)
  • Only Time (Boolean, default false) — Minimalist time-only display without icon or prefix.
  • Show Icon (Boolean, default true)
  • Show Text (Boolean, default false) — Show "Time:" label prefix.

18. Compass Display [HUD]

Displays a scrolling horizontal directional compass ribbon or compact cardinal heading card.

  • Style (Mode: Ribbon, Compact, default Ribbon)
  • Show Degrees (Boolean, default true) — Display numeric yaw heading badge (0° – 360°).
  • Show Intercardinals (Boolean, default true) — Show NE, SE, SW, NW markers on the ribbon.
  • Ribbon Width (Number: 140 – 320px, step 10, default 210)

19. Server Info [HUD]

Customizable server & session telemetry card.

  • Show IP / World (Boolean, default true) — Current server address or Singleplayer world name.
  • Show Server Brand (Boolean, default true) — Server software brand (e.g., Paper, Velocity, Vanilla).
  • Show Version (Boolean, default true) — Minecraft version reported by the server.
  • Show TPS (Boolean, default true) — Live color-coded estimated server ticks per second (20.0 TPS).
  • Show Session Time (Boolean, default true) — Elapsed play time in the current session.
  • Compact Mode (Boolean, default false) — Combine enabled items onto a single horizontal bar.

20. Memory Display [HUD]

Displays JVM RAM allocation metrics and an optional FPS sparkline graph.

  • Show Percentage (Boolean, default true)
  • Show Megabytes (Boolean, default false) — Show Used / Total MB.
  • Show Usage Bar (Boolean, default true) — Visual memory progress bar.
  • Show FPS Graph (Boolean, default false) — Live rolling FPS mini sparkline graph.

21. Minimap [HUD]

Top-down terrain minimap with height shading, entity radar blips, and Waypoint pin integration.

  • Shape (Mode: Square, Circle, default Square)
  • Size (Number: 64 – 160px, step 4, default 96)
  • Zoom (Number: 0.5x – 4.0x, step 0.25, default 1.0)
  • Rotate with Player (Boolean, default true) — Rotate map with camera yaw or lock North-Up.
  • Show Waypoints (Boolean, default true) — Render active Waypoints on the minimap.
  • Show Players (Boolean, default true)
  • Show Hostile Mobs (Boolean, default true)
  • Show Passive Mobs (Boolean, default false)
  • Show Items (Boolean, default false) — Show dropped item stacks on radar.
  • Show Cardinals (Boolean, default true) — Show N, E, S, W border markers.
  • Show Coordinates (Boolean, default true) — Show compact X, Y, Z label below the map.

22. World Info [HUD]

Displays live environment and world metadata.

  • Show Biome (Boolean, default true)
  • Show Day (Boolean, default true) — In-game world day counter.
  • Show Light Level (Boolean, default true) — Block/sky light readout with mob-spawn warning color.
  • Show Chunk (Boolean, default false) — Chunk coordinates and intra-chunk position.
  • Show Seed (Boolean, default false) — World seed (automatic in Singleplayer; captures /seed on Multiplayer).
  • Compact Mode (Boolean, default false)

23. Item Counter [HUD]

Displays live total counts of key PvP & survival items across your entire inventory and offhand.

  • Orientation (Mode: Horizontal, Vertical, default Horizontal)
  • Hide Zero (Boolean, default true) — Hide tracked item icons when count is 0.
  • Totems (Boolean, default true)
  • Golden Apples (Boolean, default true)
  • Enchanted Gapples (Boolean, default false)
  • Ender Pearls (Boolean, default true)
  • Arrows (Boolean, default true)
  • Healing Potions (Boolean, default false)
  • XP Bottles (Boolean, default false)
  • End Crystals (Boolean, default false)
  • Building Blocks (Boolean, default false)

24. Chat

Comprehensive chat overhaul with timestamps, anti-spam stacking, click-to-copy, cross-server history, banned-word censoring, and mention highlights.

  • Transparent Background (Boolean, default false) — Hide the dark chat backdrop.
  • Timestamps (Boolean, default true) — Prepend local time to incoming chat messages.
  • Time Format (Mode: 24h (HH:mm), 24h (HH:mm:ss), 12h (hh:mm a), default 24h (HH:mm))
  • Compact Chat (Boolean, default true) — Collapse duplicate messages with [x2], [x3] counters.
  • Click to Copy (Boolean, default true) — Click chat lines to copy their text to the clipboard.
  • Copy Server & Mod Info (Boolean, default true) — Also allow click-to-copy on server announcements, system messages, and mod info lines.
  • Save Chat History (Boolean, default true) — Preserve chat history when switching servers or worlds, inserting a styled ⭐ Joined <Server / World> divider between sessions.
  • Extended History (Number: 100 – 5000, step 100, default 1000) — Maximum scrollback message limit.
  • Word Filter (Boolean, default true) — Censor configured banned words in chat by replacing each letter with *.
  • Banned Words (BannedWordListSetting) — Opens the Banned Words Manager modal to add, preview (word → ****), or remove censored words/phrases.
  • Mention Highlight (Boolean, default true) — Highlight your username inside chat message bodies when mentioned.
  • Mention Color (ColorMode, default Yellow) — Yellow, Gold, Sky Blue, Cyan, Green, Lime, Orange, Red, Pink, Purple, White.
  • Mention Sound (Boolean, default true) — Play a subtle ping sound when mentioned.

25. Scrollable Tooltips

Scroll tall or wide item tooltips vertically and horizontally so overflowing lore never clips off-screen.

  • Vertical Scroll (Boolean, default true) — Mouse Wheel or Up / Down Arrow keys.
  • Horizontal Scroll (Boolean, default true) — Shift + Mouse Wheel or Left / Right Arrow keys.
  • Scroll Speed (Number: 4 – 40px, step 2, default 14)
  • Only When Overflowing (Boolean, default false) — Only scroll tooltips that exceed screen height/width.
  • Reset on New Item (Boolean, default true) — Reset scroll offset when hovering a different slot.

26. Block Info [HUD]

WAILA ("What Am I Looking At") HUD widget showing the targeted block or entity's 3D icon, harvestability check, optimal breaking tool & required tier, live mining duration & progress bar, contextual block state details (crop growth %, redstone power, honey level, repeater delay, cauldron/composter fill), and Entity Info (live health/armor bars, Horse/Camel speed & jump height, Villager profession & tier, pet tame state, and player ping/friend tags).

  • Show Icon (Boolean, default true)
  • Show Entities (Boolean, default true) — Inspect targeted players, mobs, mounts, and villagers when looking at an entity.
  • Show Entity Health (Boolean, default true) — Display live health hearts, armor points, and a bottom health progress bar on living entities.
  • Show Entity Stats (Boolean, default true) — Display mount speed (m/s) & jump height (blocks), Villager profession/tier, pet tame/sitting status, and player ping/friend tags.
  • Show Harvestability (Boolean, default true) — ✔ Harvestable / ✕ Wrong Tool / ∞ Unbreakable.
  • Show Optimal Tool (Boolean, default true) — Displays optimal tool type & required tier (e.g., Pickaxe (Iron+), Pickaxe (Diamond+), Shovel, Axe, Hoe, Shears).
  • Show Break Time (Boolean, default true) — Estimated break time (s / Instant) + live breaking % progress bar.
  • Show Block Details (Boolean, default true)
  • Show Coordinates (Boolean, default false)
  • Include Fluids (Boolean, default false)
  • Max Distance (Number: 3.0 – 20.0 blocks, step 0.5, default 5.5)

27. Hunger & Saturation

AppleSkin-style golden saturation outlines on the hunger bar, pulsing held-food restoration preview, exhaustion progress bar, and food tooltip nutrition/saturation stats.

  • Show Saturation (Boolean, default true)
  • Show Food Preview (Boolean, default true) — Pulsing preview of restored hunger & saturation when holding edible food.
  • Show Exhaustion Bar (Boolean, default true) — Subtle exhaustion progress bar behind the hunger bar.
  • Food Tooltip Info (Boolean, default true) — Appends 🍖 +X Hunger • ✦ +Y.Y Saturation to food tooltips.

28. Chat Calculator

Live floating calculator and Nether/Overworld coordinate converter above the chat input bar when typing expressions starting or ending with =.

  • Math Expressions (Boolean, default true) — Supports +, -, *, /, %, ^, parentheses, st/sb/k/m suffixes, pi, e, and math functions (= 27*64, I need 27*64=).
  • Show Item Stacks (Boolean, default true) — Displays 64-stack and Shulker Box breakdown next to whole results.
  • Coord Converter (Boolean, default true) — =nether [x z], =ow [x z], or =coords (÷8 / ×8 conversion).
  • Tab to Insert (Boolean, default true) — Press Tab to replace the expression in chat with the clean result.

29. Pinned Notes [HUD]

Draggable HUD checklist and sticky notes card for coordinates, material goals, and reminders.

  • Title (Text, default "Pinned Notes")
  • Notes List (NoteListSetting) — Opens the Pinned Notes & Checklist modal to add, check off ([✓]), or delete notes.
  • Show Checkboxes (Boolean, default true)
  • Show Completed (Boolean, default true) — Keep completed notes visible with strikethrough or hide them automatically.
  • Hide When Empty (Boolean, default false)

30. Stopwatch & Timer [HUD]

Draggable HUD stopwatch and countdown timer with start/pause/reset hotkey controls and completion alerts.

  • Mode (Mode: Stopwatch, Countdown, default Stopwatch)
  • Running (Boolean, default false) — Start or pause the active timer.
  • Reset Timer (Boolean, default false) — Immediately resets the timer back to 00:00.0.
  • Keybind Action (Mode: Start / Pause, Toggle Module, default Start / Pause)
  • Double-Tap Reset (Boolean, default true) — Double-press the hotkey within 350ms to reset.
  • Countdown Minutes (Number: 0.5 – 120.0 min, step 0.5, default 5.0)
  • Show Milliseconds (Boolean, default true) — Display tenths of a second (.0).
  • Alert Sound (Boolean, default true) — Play a chime and corner toast notification when the countdown finishes.

31. Sound Radar [HUD]

Directional audio compass and circular HUD radar card visualizing 3D in-game sounds (footsteps, explosions, projectiles, chests/blocks, mobs) with distance readouts and optional crosshair directional chevrons.

  • Display Mode (Mode: Radar Card, Crosshair Indicators, Both, default Radar Card)
  • Range (Number: 8.0 – 64.0 blocks, step 4.0, default 32.0)
  • Fade Time (s) (Number: 1.0 – 5.0s, step 0.5, default 2.5)
  • Track Players (Boolean, default true) — Detect footsteps, swimming, pearls, and eating.
  • Track Explosions (Boolean, default true) — Detect TNT, Creeper hisses, and explosions.
  • Track Projectiles (Boolean, default true) — Detect bows, crossbows, and arrows.
  • Track Chests & Blocks (Boolean, default true) — Detect chests, doors, and pistons.
  • Track Mobs (Boolean, default true) — Detect hostile mob sounds.
  • Show Distance (Boolean, default true) — Display distance in blocks next to sound pings.
  • Show Sound Name (Boolean, default true) — Display sound type label.

32. Potion Alerts

Audio note block pling and bass notify pings, actionbar alerts, and corner toasts when positive potion buffs are about to expire or when harmful debuffs strike.

  • Expiry Warning (Boolean, default true) — Notify when beneficial potion buffs are about to expire.
  • Expiry Threshold (s) (Number: 3.0 – 30.0s, step 1.0, default 10.0)
  • Expiry Sound Ping (Boolean, default true) — Play a crisp note block pling when a potion buff is expiring.
  • Debuff Alert (Boolean, default true) — Alert when afflicted with harmful debuffs (Poison, Wither, Darkness, Bad Omen, Slowness, Mining Fatigue).
  • Debuff Sound Ping (Boolean, default true) — Play a bass alert tone when afflicted with a debuff.
  • Show Cure Indicator (Boolean, default true) — Display an on-screen cure reminder badge (🥛 Drink Milk to Cure!) while afflicted with a debuff.
  • Actionbar Warning (Boolean, default true) — Display overlay warnings on the in-game actionbar.
  • Toast Notifications (Boolean, default true) — Push slide-in corner toast notifications for potion alerts.

👁 Render (15 Modules)

26. Fullbright (Default Key: B)

Grants maximum visibility in dark caves, dimensions, and underwater.

  • Mode (Mode: Gamma, Night Vision, Both, default Gamma)

27. Damage Indicators (Enabled by default)

Spawns RPG-style floating damage numbers and critical-hit callouts above hurt entities.

  • Format (Mode: Damage & Heart, Hearts Only, Number Only, default Damage & Heart)
  • Show Crits (Boolean, default true) — Highlight critical hits in gold (✧).
  • Show Self (Boolean, default true) — Show indicators when you take damage.
  • Show Heart Icon (Boolean, default true)
  • Scale (Number: 0.5 – 2.0x, step 0.1, default 1.0)
  • Duration (Number: 0.5 – 3.0s, step 0.1, default 1.2)
  • Movement (Mode: Bounce Up, Float Up, Static, default Bounce Up)

29. Block Outline

Customizes the targeted block wireframe outline color, thickness, and opacity.

  • Use Client Color (Boolean, default true)
  • Color (ColorMode, default Sky Blue)
  • Thickness (Number: 1.0 – 5.0, step 0.5, default 2.0)
  • Opacity (Number: 0.10 – 1.00, step 0.05, default 0.85)

30. No Hurt Cam

Reduces or eliminates camera tilt shake when taking damage.

  • Hurt Shake % (Number: 0 – 100%, step 5, default 0%)

33. Item Physics

Dropped items tumble realistically through the air and rest flat on the ground.

  • Rotation Speed (Number: 0.5 – 5.0, step 0.5, default 2.0)

35. Motion Blur

Applies a smooth directional camera-rotation motion blur post-processing shader.

  • Strength (Number: 1 – 5, step 1, default 2)

36. Hand Customizer

Full 3D viewmodel customization for first-person main-hand and off-hand items.

  • Main Hand X / Main Hand Y / Main Hand Z (Number: -1.00 – 1.00, step 0.05, default 0.00)
  • Main Hand Scale (Number: 0.30 – 2.00x, step 0.05, default 1.00)
  • Main Hand Pitch / Main Hand Yaw / Main Hand Roll (Number: -180° – 180°, step 5°, default 0°)
  • Mirror Offhand (Boolean, default true) — Mirror main-hand offsets and scale onto the off-hand.
  • Offhand X / Offhand Y / Offhand Z (Number: -1.00 – 1.00, step 0.05, default 0.00)
  • Offhand Scale (Number: 0.30 – 2.00x, step 0.05, default 1.00)
  • Swing Speed (Number: 0.2 – 3.0x, step 0.1, default 1.0) — Attack swing animation speed multiplier.

37. Hitboxes

Renders clean customizable 3D entity hitboxes without needing vanilla F3 + B debug mode.

  • Use Client Color (Boolean, default false)
  • Color (ColorMode, default White)
  • Show Eye Line (Boolean, default true) — Red eye-height ring around living entities.
  • Show Look Vector (Boolean, default true) — Blue view-direction ray from entity eyes.
  • Highlight Target (Boolean, default true) — Highlight crosshair-targeted entity in gold.
  • Players Only (Boolean, default false)
  • Include Projectiles & Items (Boolean, default true)
  • Thickness (Number: 1.0 – 4.0px, step 0.5, default 1.5)
  • Opacity (Number: 0.20 – 1.00, step 0.05, default 0.90)
  • Range (Number: 8 – 128 blocks, step 4, default 48)

38. Trajectories

Predicts and renders real-time 3D flight paths and impact markers for bows, crossbows, tridents, ender pearls, snowballs, eggs, wind charges, potions, and XP bottles.

  • Use Client Color (Boolean, default true)
  • Color (ColorMode, default Sky Blue)
  • Preview Uncharged Bow (Boolean, default true) — Preview full-charge arc while holding a bow/trident.
  • Landing Box (Boolean, default true) — Render 3D landing marker at impact point.
  • Highlight Hit Entity (Boolean, default true) — Highlight entities predicted to be hit in green.
  • Show Distance (Boolean, default true) — Show impact distance readout.
  • Thickness (Number: 1.0 – 4.0px, step 0.5, default 2.0)

39. Fog Customizer

Independently disable or tune underwater, lava, status-effect, and atmospheric terrain fog.

  • Disable Water Fog (Boolean, default true)
  • Disable Lava Fog (Boolean, default true)
  • Disable Blindness Fog (Boolean, default true) — Removes Blindness, Darkness, and Powder Snow fog.
  • Disable Terrain Fog (Boolean, default false)
  • Fog Distance (Number: 0.2x – 3.0x, step 0.1, default 1.5x)

40. Glint Customizer

Customize enchantment glint animation speed and intensity, force glint onto all items, or disable glint completely.

  • Glint Speed (Number: 0.0 – 5.0x, step 0.1, default 1.0)
  • Glint Strength (Number: 0.00 – 2.00x, step 0.05, default 1.00)
  • Force Glint on All Items (Boolean, default false)
  • Disable All Glint (Boolean, default false)

41. Performance

All-in-one FPS booster with distance culling, hologram-safe lobby optimization, particle filtering, and background FPS throttling.

  • Entity Culling:
    • Cull Distant Entities (Boolean, default true)
    • Max Entity Distance (Number: 16 – 128 blocks, step 4, default 64)
    • Cull Distant Players (Boolean, default false)
  • Armor Stand & Item Frame Culling:
    • Cull Armor Stands (Boolean, default true)
    • Armor Stand Distance (Number: 8 – 64 blocks, step 4, default 32)
    • Keep Named Holograms (Boolean, default true) — Preserves custom-named server hologram stands.
    • Cull Item Frames (Boolean, default true)
    • Item Frame Distance (Number: 8 – 64 blocks, step 4, default 24)
  • Dropped Item & XP Orb Culling:
    • Cull Dropped Items (Boolean, default true)
    • Dropped Item Distance (Number: 8 – 64 blocks, step 4, default 32)
  • Block Entity & Sign Text Culling:
    • Cull Block Entities (Boolean, default true) — Distant chests, skulls, signs, banners, shulkers.
    • Max Block Entity Distance (Number: 16 – 96 blocks, step 4, default 48)
    • Hide Distant Sign Text (Boolean, default true) — Skips expensive font layout on distant signs.
    • Sign Text Distance (Number: 8 – 48 blocks, step 2, default 16)
  • Particle Limiter & Filters:
    • Particle Reduction (Number: 0 – 100%, step 5, default 25%)
    • Disable Explosion Particles (Boolean, default false)
    • Disable Firework Particles (Boolean, default false)
    • Disable Block Break Particles (Boolean, default false)
    • Disable Potion Particles (Boolean, default false)
    • Disable Weather Particles (Boolean, default true)
  • World Detail Toggles:
    • Disable Beacon Beams (Boolean, default false)
    • Disable Weather Rendering (Boolean, default false)
    • Disable Clouds (Boolean, default false)
  • Dynamic Unfocused FPS:
    • Limit Unfocused FPS (Boolean, default true) — Saves GPU/CPU power when alt-tabbed.
    • Unfocused Max FPS (Number: 5 – 60 FPS, step 5, default 15)

42. Nametags

Upgrades overhead player nametags with health, ping, 3rd-person self-tag, scaling, and transparent backdrop support.

  • Transparent Background (Boolean, default false)
  • Own Nametag (3rd Person) (Boolean, default true) — Render your own nametag in F5 third-person view.
  • Show Health (Boolean, default true) — Append live heart HP readout (❤ 20).
  • Show Ping (Boolean, default true) — Append network latency ([24ms]).
  • Scale (Number: 0.5 – 2.5x, step 0.1, default 1.0)
  • Distance Scale (Boolean, default false) — Scale up distant nametags so they stay legible.

43. Item ESP

Highlights dropped items on the ground with 2D/3D boxes, Chams fills, tracer lines, item icons, and stack count labels.

  • Style (Mode: Box 2D, Box 3D, Chams, Glowing, default Box 2D)
  • Boxes (Boolean, default true)
  • Tracers (Boolean, default true)
  • Labels (Boolean, default true) — Shows item name, stack count (x64), and distance (m).
  • Show Item Icon (Boolean, default true)
  • Use Client Colors (Boolean, default true) — Syncs box outlines & tracer lines to Client Menu Color and box/label fills to Client Menu Background.
  • Line Color (ColorMode, default Sky Blue) — Custom box/tracer color when Use Client Colors is off.
  • Fill Color (ColorMode, default Slate) — Custom box/label fill color when Use Client Colors is off.
  • Range (Number: 4 – 100 blocks, step 1, default 32)

44. Low Health Vignette

Renders a smooth heartbeat-pulsing vignette around the screen edges when your health drops at or below a configurable threshold.

  • Health Threshold (Number: 2.0 – 16.0 HP, step 1.0, default 8.0)
  • Max Opacity % (Number: 15 – 90%, step 5, default 55%)
  • Pulse Speed (Number: 0.5 – 5.0x, step 0.5, default 2.0)
  • Use Client Color (Boolean, default false)
  • Color (ColorMode, default Crimson)

🛡 Player (17 Modules)

43. Armor HUD [HUD]

Displays equipped armor pieces, optional held item, durability values, low-durability audio/visual alerts, and optional tool/Elytra break protection.

  • Orientation (Mode: Horizontal, Vertical, default Vertical)
  • Mirror Items (Boolean, default false) — Reverse armor display order (Helmet ↔ Boots).
  • Show Held Item (Boolean, default false)
  • Low Durability Alert (Boolean, default true) — Red warning flash when gear drops below Warning Threshold %.
  • Warning Threshold % (Number: 5 – 30%, step 1, default 15%)
  • Durability Sound Ping (Boolean, default true) — Plays an alert chime and actionbar warning when armor, Elytra, or tools drop below threshold.
  • Prevent Tool Breaking (Boolean, default false) — Stops mining, attacking, or right-clicking with valuable tools/weapons/Elytra at ≤ 2 durability so gear never shatters.
  • Durability (Mode: Show current & max Durability, Only current, Hidden, default Show current & max Durability)

44. Inventory HUD [HUD]

Floating real-time inventory preview widget plus an in-container Inventory Search Bar that highlights matching items and dims non-matches across item names, IDs, and lore lines.

  • Show HUD Widget (Boolean, default true) — Can be disabled to use only the Inventory Search bar.
  • Include Hotbar (Boolean, default false)
  • Show Offhand (Boolean, default true)
  • Show Armor (Boolean, default false)
  • Show Title (Boolean, default false)
  • Highlight Selected (Boolean, default true)
  • Show Slot Backgrounds (Boolean, default true)
  • Hide in Inventory (Boolean, default true)
  • Inventory Search (Boolean, default true) — Places an instant search bar below container/creative screens.

45. Auto Tool

Automatically switches to the fastest hotbar tool when mining a block.

  • Switch Back (Boolean, default true) — Return to your previous hotbar slot after mining.

46. Free Look (Hold Key: G)

Hold to orbit a 360° third-person camera freely around your character without changing your movement heading.

47. Auto Armor

Automatically equips higher-protection armor pieces from your inventory.

  • Delay (Number: 5 – 40 ticks, step 5, default 10)

48. Auto Totem

Automatically swaps a Totem of Undying from your inventory into your off-hand whenever your off-hand empties.

49. Auto Eat

Automatically eats food when your hunger drops below a configurable threshold.

  • Hunger Threshold (Number: 1 – 19, step 1, default 12)
  • Select Food (Boolean, default true) — Automatically select food from your hotbar if needed.

50. Auto Fish

Automatically detects bobber bites, reels in catches, and recasts your fishing rod.

  • Auto Recast (Boolean, default true)

51. Auto Chest Loot

Quickly transfers all items from opened chests into your inventory.

  • Delay (Number: 0 – 10 ticks, step 1, default 1)
  • Close After (Boolean, default true) — Automatically close the chest once looted.

52. Nick-Tool

Client-side name hider and streamer utility to replace your own name and other players' names across chat, nametags, and UI.

  • Your Nick (Text, default "") — Custom display name shown for yourself.
  • Nick List (NickEntryListSetting) — Manage real-username → custom-nickname mappings.

53. Quick Commands

Bind custom hotkeys to instantly run server commands (/hub, /l, /play ...) or send chat messages.

  • Command Macros (MacroListSetting) — Opens the Command Macros Manager modal.
  • Chat Feedback (Boolean, default false) — Print a client confirmation in chat when a macro fires.

54. Auto Respawn

Automatically respawns you upon dying with an optional delay timer and Death screen countdown banner.

  • Respawn Delay (Number: 0.0 – 10.0s, step 0.1, default 0.0)
  • Show Countdown (Boolean, default true)

55. Auto Reconnect

Automatically reconnects to your last multiplayer server when disconnected, displaying a live countdown button on the Disconnect screen.

  • Reconnect Delay (Number: 1.0 – 60.0s, step 0.5, default 5.0)

56. Better Screenshots

Asynchronous lag-free F2 screenshot saving with automatic Windows clipboard image copy, interactive chat action buttons, and custom output resolutions (720p, 1080p, 1440p, 4K, 8K, or Custom).

  • Resolution (Mode: Native, 720p, 1080p, 1440p, 4K, 8K, Custom, default Native) — Output resolution for screenshots (resamples seamlessly from any window or monitor size).
  • Keep Aspect Ratio (Boolean, default true) — Preserves your display's perspective ratio (16:9, 16:10, 21:9 ultrawide) so blocks and geometry never stretch or squish.
  • Custom Width (Number: 320 – 7680px, step 10, default 1920) — Custom horizontal resolution when Resolution is set to Custom.
  • Custom Height (Number: 240 – 4320px, step 10, default 1080) — Custom vertical resolution when Resolution is set to Custom.
  • Auto Copy to Clipboard (Boolean, default true) — Copies the captured PNG image directly to your system clipboard.
  • Chat Action Buttons (Boolean, default true) — Appends clickable [Open], [Folder], and [Copy] chips in chat.

57. Container Preview

Renders an inline glassmorphic preview card anchored cleanly outside the item tooltip when hovering Shulker Boxes (3×9 grid), Ender Chests (cached 3×9 contents), or Filled Maps (128×128 live canvas).

  • Display Mode (Mode: Always, Hold Key, default Always)
  • Preview Key (Mode: Shift, Ctrl, Alt, default Shift) — Shows a non-overlapping Hold [Key] to preview badge below the tooltip until pressed.
  • Shulker Boxes (Boolean, default true)
  • Filled Maps (Boolean, default true)
  • Ender Chest (Boolean, default true)

58. Death Recap [HUD]

Comprehensive post-death summary card on the Death Screen displaying killer name & 3D skin avatar, weapon used, lost XP levels, coordinates, and dimension, with one-click [📌 Set Waypoint] and [📋 Copy Coords] buttons. Fully draggable and resizable in the HUD Editor with custom background/text theme colors.

  • Auto Death Waypoint (Boolean, default true) — Automatically registers a red death waypoint at your death coordinates.
  • Show Killer Avatar (Boolean, default true) — Render the killer's 3D skin face avatar when slain by a player.
  • Auto Open Waypoint Screen (Boolean, default false) — Immediately open the Waypoint Manager upon death.

59. Radial Quick-Swap (Hold Key: R)

Glassmorphic 8-slice circular wheel centered on your crosshair while holding a hotkey to instantly equip weapons, tools, water buckets, pearls, and food without scrolling the hotbar.

  • Mode (Mode: Smart Survival, Hotbar Slots (1-8), default Smart Survival) — Smart Survival automatically finds your best Sword, Pickaxe, Axe, Shovel, Water Bucket, Ender Pearl, Food/Gapple, and Blocks/Bow; Hotbar Slots (1-8) maps directly to slots 1–8.
  • Radius (Number: 60 – 130px, step 5, default 85) — Circular wheel distance from crosshair.
  • Show Item Count (Boolean, default true) — Display item stack counts on wheel slices.
  • Play Sound (Boolean, default true) — Plays an equipment click sound when releasing on a slot.

🚀 Movement (3 Modules)

60. Toggle Sprint (Default Key: V)

Automatically engages sprinting whenever moving forward.

61. Safe Walk

Prevents you from accidentally walking off block edges without needing to hold sneak.

62. Toggle Sneak

Tap your sneak key once to stay crouched hands-free.

  • Unsneak in Containers (Boolean, default true) — Temporarily release sneak when opening inventories/chests.

🌍 World (6 Modules)

63. Time Changer (Default Key: T)

Overrides the client-side sky time and lighting without affecting the server.

  • Preset (Mode: Custom, Sunrise, Morning, Noon, Afternoon, Sunset, Night, Midnight, default Noon)
  • Time (Number: 0 – 24000 ticks, step 100, default 6000) — Used when Preset is set to Custom.

64. Weather Changer

Overrides client-side weather rendering independently of server weather.

  • Weather (Mode: Clear, Rain, Thunder, default Clear)

65. Waypoints

Per-server and per-world 3D waypoints with vertical beacon beams, distance badges, dimension isolation, optional Nether 8:1 coordinate projection, automatic death markers, and an inline ClickGUI overview list + full Waypoint Manager modal.

  • Show Beam (Boolean, default true)
  • Show Distance (Boolean, default true)
  • Auto Death Waypoint (Boolean, default true) — Automatically records/updates your Last Death location.
  • Cross-Dimension Sync (8:1) (Boolean, default false) — Project Overworld ↔ Nether coordinates (÷8 / ×8).
  • Scale (Number: 0.5 – 2.5x, step 0.1, default 1.0)
  • Max Distance (Number: 100 – 30000 blocks, step 100, default 5000)
  • Quick Add Action (Mode: Open Creator, Instant Save, default Open Creator)
  • Waypoints List (WaypointListSetting) — Inline overview list ([OW] / [Nether] / [End] tags, visibility toggle, edit, delete, and + Add Waypoint).

66. Light Overlay

Renders a 3D mob-spawn grid on nearby solid surfaces: Red markers where hostile mobs can spawn anytime (skyLight == 0) and Yellow markers where hostile mobs can spawn at night (skyLight > 0).

  • Style (Mode: Cross, Square, Diamond, default Cross)
  • Range (Number: 6 – 32 blocks, step 2, default 16)
  • Show Night Spawns (Boolean, default true)
  • Max Safe Block Light (Number: 0 – 7, step 1, default 0)
  • Line Thickness (Number: 1.0 – 3.5px, step 0.5, default 1.5)

67. Chunk Borders

Renders clean customizable 16×16 chunk boundary wireframes, 16-block vertical sub-chunk rings, neighbor chunk corners, and automatic Slime Chunk floor highlights when the world seed is known.

  • Use Client Color (Boolean, default false)
  • Border Color (ColorMode, default Yellow)
  • Show Sub-Chunks (Boolean, default true)
  • Show Wall Grid (Boolean, default true)
  • Show Neighbor Corners (Boolean, default true)
  • Highlight Slime Chunks (Boolean, default true)
  • Height Range (Number: 16 – 96 blocks, step 16, default 32)
  • Line Thickness (Number: 1.0 – 4.0px, step 0.5, default 1.5)

68. Spawner Overlay

Highlights nearby Mob Spawners, Trial Spawners, and Vaults with 3D bounding boxes, mob type & ● Active / ○ Standby badges, and a 3D 16-block player activation radius ring.

  • Highlight Box (Boolean, default true)
  • Activation Radius (16m) (Boolean, default true) — Renders a 16-block activation ring (Green when inside ≤ 16m, Red when outside).
  • Show Info Label (Boolean, default true)
  • Include Trial & Vaults (Boolean, default true)
  • Tracers (Boolean, default false)
  • Use Client Color (Boolean, default false)
  • Color (ColorMode, default Gold)
  • Range (Number: 16 – 96 blocks, step 8, default 48)
  • Line Thickness (Number: 1.0 – 4.0px, step 0.5, default 1.5)

🖥 Server (7 Modules)

69. Hypixel Level Head

Displays players' Hypixel Network, Bedwars, or SkyWars level badges above their heads (requires Hypixel API Key in Client Settings).

  • Level Type (Mode: Network, Bedwars, Skywars, default Network)
  • Level Color (ColorMode, default Gold)
  • Show Prefix (Boolean, default true)
  • Background (Boolean, default true)
  • Show Self (Boolean, default false)
  • Hypixel Only (Boolean, default true)
  • Range (Number: 1 – 256 blocks, step 1, default 64)
  • Y Offset (Number: -60 – 20, step 1, default -20)
  • Update Interval (Number: 10 – 600s, step 10, default 60)

70. Hypixel Player Stats (Experimental)

One-shot action keybind that looks up a player's Bedwars, SkyWars, and Duels statistics via the Hypixel API and prints a formatted summary in chat.

  • Target (Mode: Crosshair, Nearest, Self, default Crosshair)
  • Bedwars (Boolean, default true)
  • SkyWars (Boolean, default true)
  • Duels (Boolean, default true)
  • Show Level (Boolean, default true)
  • Show Wins/Losses (Boolean, default true)
  • Show Kills/Deaths (Boolean, default true)
  • Show Extras (Boolean, default false) — Finals, beds broken, goals, assists, winstreak.
  • Hypixel Only (Boolean, default true)
  • Range (Number: 1 – 256 blocks, step 1, default 64)
  • Cache Duration (Number: 30 – 3600s, step 30, default 300)
  • Debug (Boolean, default true)

71. TNT Timer

Renders a live color-coded countdown timer (seconds) above primed TNT entities.

72. Auto GG

Automatically sends customizable GG and GLHF messages on match end/start across major multiplayer servers with anti-spoof chat detection.

  • GG Message (Text, default "gg")
  • GG Delay (Number: 0.0 – 5.0s, step 0.1, default 1.0)
  • Auto GLHF (Boolean, default false)
  • GLHF Message (Text, default "glhf")
  • GLHF Delay (Number: 0.0 – 5.0s, step 0.1, default 1.0)
  • Cooldown (Number: 3 – 30s, step 1, default 8)

73. Bed Defense (Base Defense)

Scans nearby beds in Bedwars and renders a floating glassmorphic card above each bed displaying its defense layers (Obsidian, End Stone, Wood, Clay, Glass, Wool, Water), 3D block icons, layer order, and ⚠ Exposed warnings when a bed is uncovered or has missing defense blocks.

  • Highlight Bed (Boolean, default true) — Renders a glowing 3D highlight bounding box around the bed.
  • Show Block Icons (Boolean, default true) — Renders miniature 3D floating block icons for each defense layer.
  • Show Layer Names (Boolean, default true) — Displays text badges for each layer material.
  • Show Exposed Alert (Boolean, default true) — Shows a red ⚠ EXPOSED warning badge if the bed is directly accessible without mining defenses.
  • Max Layers (Number: 1 – 4, step 1, default 3) — Number of block defense layers to inspect outward from the bed.
  • Range (Number: 8 – 96 blocks, step 8, default 48) — Detection radius in blocks around the player.

74. Fireball Alert

Tracks incoming fireballs in Bedwars and mini-games to warn you before they hit or knock you off bridges.

  • Sound Alert (Boolean, default true) — Play a warning chime when an incoming fireball is detected.
  • Sound Type (Mode: Bell, Pling, Ding, Anvil, Bass, default Bell)
  • Screen Warning (Boolean, default true) — Display a high-visibility pulsing warning banner on screen with distance & ETA.
  • Direction Arrow (Boolean, default true) — Display directional pointer (▲ Ahead, ◀ Left, ▶ Right, ▼ Behind) indicating where the fireball is coming from.
  • World Box (Boolean, default true) — Draw a 3D glowing highlight box around the fireball in the world.
  • Tracer Line (Boolean, default true) — Draw a 3D tracer line from screen center towards the fireball.
  • Detection Range (Number: 20.0 – 100.0 blocks, step 5.0, default 60.0)
  • Direct Threat Only (Boolean, default true) — Only trigger alerts for fireballs trajectory-calculated to land near you (< 8.5 blocks).
  • Toast Alert (Boolean, default false) — Show a slide-in corner toast on initial detection.

75. Base Alert

Automatically locks onto your team's bed on Bedwars match start or initial spawn, monitors your base perimeter, and alerts you when enemy players enter your territory so you never get snuck on or lose your bed unexpectedly.

  • Alert Radius (Number: 10.0 – 50.0 blocks, step 1.0, default 25.0) — Radius around your bed to trigger intruder alerts.
  • Ignore NPCs (Boolean, default true) — Filters out Hypixel Shopkeepers, Upgrades NPCs, and server Citizens bots.
  • Sound Alert (Boolean, default true) — Play alarm chimes when an enemy enters the base perimeter (increases pitch when < 10m).
  • Sound Type (Mode: Bell, Pling, Ding, Anvil, Bass, default Ding)
  • Sound Cooldown (Number: 1.0 – 10.0s, step 0.5, default 3.0)
  • Screen Threat HUD (Boolean, default true) — Render top-screen threat card showing nearest intruder's name, distance to bed, relative direction, and held item (e.g. ⛏ Diamond Pickaxe, 🧨 TNT).
  • Show Held Item (Boolean, default true) — Displays the enemy's main hand item in the threat alert.
  • Invis Enemy Alert (Boolean, default true) — Highlights invisible players with special 👻 INVISIBLE! warning when they step inside base radius.
  • 3D Perimeter Ring (Boolean, default true) — Renders a glowing 3D defense boundary circle on the ground around your bed.
  • 3D Threat Box (Boolean, default true) — Highlights invading enemy players in the world with a glowing 3D box.
  • Tracer Line (Boolean, default false) — Renders a tracer line from screen center towards invading enemies.
  • Bed Status Marker (Boolean, default true) — Floating 3D status badge directly above your team's bed (🛏 Your Bed: [SAFE] / ⚠ BASE ATTACK!).
  • Toast Notification (Boolean, default true) — Fires a corner toast notification on intruder detection.

⚔ Cheats (15 Modules)

⚠️ Disclaimer: Modules in the Cheats category are intended strictly for Singleplayer, private servers, or environments where movement/combat modifications are explicitly permitted. Always respect server rules.

76. Fly (Default Key: F)

Enables free creative-style flight with adjustable speed.

  • Speed (Number: 1.0 – 10.0x, step 0.5, default 1.0)

77. Entity ESP (Default Key: Y)

Highlights nearby players and mobs through walls with boxes, Chams fills, tracer lines, and labels.

  • Players Only (Boolean, default true)
  • Style (Mode: Glowing, Box 2D, Box 3D, Chams, default Glowing)
  • Boxes (Boolean, default true)
  • Tracers (Boolean, default true)
  • Labels (Boolean, default true)
  • Use Client Colors (Boolean, default true) — Syncs box outlines & tracer lines to Client Menu Color and box/label fills to Client Menu Background.
  • Line Color (ColorMode, default Sky Blue) — Custom box/tracer color when Use Client Colors is off.
  • Fill Color (ColorMode, default Slate) — Custom box/label fill color when Use Client Colors is off.
  • Range (Number: 1 – 100 blocks, step 1, default 32)

78. Anti Knockback (Default Key: K)

Reduces or cancels incoming velocity knockback packets.

  • Reduction (Number: 0 – 100%, step 5, default 100%)

79. Walk on Water (Default Key: J)

Allows walking across water surfaces as solid ground (hold Sneak to submerge).

80. Speed (Default Key: N)

Multiplies horizontal ground movement velocity.

  • Speed (Number: 1.0 – 10.0x, step 0.5, default 2.0)

81. Scaffold

Automatically places blocks from your hotbar beneath your feet while walking.

  • Tower (Boolean, default true) — Hold Jump while standing still to build straight upward.

82. Free Cam (Default Key: U)

Detaches the camera so you can fly freely through the world while your player body remains stationary.

  • Speed (Number: 0.1 – 10.0 blocks/tick, step 0.1, default 1.0)

83. Aimbot (Default Key: H)

Smoothly rotates toward nearby targets with optional automatic attacking.

  • Targets (Mode: Players & Mobs, Players Only, Mobs Only, default Players & Mobs)
  • Range (Number: 1.0 – 10.0 blocks, step 1.0, default 6.0)
  • Attack Distance (Number: 0.5 – 5.0 blocks, step 0.1, default 3.0)
  • Smooth (Number: 1.0 – 30.0°/tick, step 1.0, default 10.0)
  • Auto Attack (Boolean, default true)
  • PVP Mode (Mode: 1.9+, 1.8, default 1.9+)

84. Kill Aura

Automatically attacks valid entities within range using configurable target priority and weapon cooldown modes.

  • Range (Number: 1.0 – 8.0 blocks, step 0.5, default 4.5)
  • Players Only (Boolean, default false)
  • Priority (Mode: Closest, Lowest HP, Angle, default Closest)
  • Attack Mode (Mode: 1.9+, 1.8, default 1.9+)

85. Auto Clicker

Automatically attacks living entities under your crosshair at a configurable CPS rate.

  • CPS (Number: 1 – 30, step 1, default 12)
  • When Holding (Boolean, default true) — Only click while holding Left Mouse Button.

86. Fast Place

Removes the vanilla right-click block placement delay.

87. Fast Break

Accelerates block mining speed and eliminates block-break cooldown ticks.

  • Speed (Number: 1.0 – 10.0x, step 0.5, default 3.0)

88. No Fall

Mitigates fall distance tracking to prevent fall damage.

  • Mode (Mode: Safe, Strict, default Safe)

89. Chest ESP

Highlights storage containers (Chests, Trapped Chests, Barrels, Ender Chests, Shulker Boxes) through walls.

  • Range (Number: 8 – 128 blocks, step 8, default 48)
  • Boxes (Boolean, default true)
  • Tracers (Boolean, default true)
  • Labels (Boolean, default true)

90. Ore ESP

Scans and highlights valuable ore blocks through terrain with per-ore color coding.

  • Show Diamond (Boolean, default true)
  • Show Ancient Debris (Boolean, default true)
  • Show Iron (Boolean, default false)
  • Show Gold (Boolean, default false)
  • Show Coal (Boolean, default false)
  • Show Redstone (Boolean, default false)
  • Show Lapis (Boolean, default false)
  • Show Copper (Boolean, default false)
  • Show Emerald (Boolean, default false)
  • Range (Number: 8 – 64 blocks, step 4, default 32)
  • Boxes (Boolean, default true)
  • Tracers (Boolean, default true)
  • Labels (Boolean, default true)

⌨ Default Keybinds

All module keybinds can be customized or cleared directly inside the ClickGUI:

Key Action / Module Mode
Right Shift Open Star Client ClickGUI Toggle
C Zoom Hold
G Free Look (360° Orbit Camera) Hold
R Radial Quick-Swap Hold
V Toggle Sprint Toggle
B Fullbright Toggle
T Time Changer Toggle
F Fly Toggle
Y Entity ESP Toggle
K Anti Knockback Toggle
J Walk on Water Toggle
N Speed Toggle
U Free Cam Toggle
H Aimbot Toggle

🛠 Installation & Building from Source

Requirements

  • Minecraft: 26.2
  • Fabric Loader: 0.19.5+ (>=0.19.3)
  • Fabric API: 0.152.2+26.2 (or latest for MC 26.2)
  • Java Runtime / JDK: Java 25 (JDK 25)

Installing the Mod

  1. Install Fabric Loader for Minecraft 26.2.
  2. Place Fabric API and the Star Client .jar into your .minecraft/mods folder.
  3. Launch Minecraft using Java 25 and press Right Shift to open the Star Client menu.

💾 Configuration & Storage

All client data is stored cleanly inside .minecraft/config/starclient/:

  • config.json — Active settings, module states, keybinds, profiles, banned words, macros, nicknames, HUD layout & widget scales, and per-account cosmetic loadouts.
  • waypoints.json — Per-server and per-world saved 3D waypoints.
  • accounts.json — Saved Microsoft & Offline account entries for the Account Switcher.
  • stats.json — Lifetime Singleplayer & Multiplayer client statistics and login streaks.

📄 License

Licensed under the MIT License — Developed by TrixCraft Development.

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A new and modern Minecraft Client with lots of cool Modules and a simple Design.

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