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DEGGSTER.EXE (working title)

Poncho Goblins · DEGDEV 3 game jam · THD Deggendorf, 23–24 Oct 2026

Rusty Creek – the visual style master

A familiar campus. A plush mascot that wants you to keep fighting. A quantum experiment that broke the pond.

A 2D side-scrolling exploration-action game in hi-bit pixel art. You are a faceless THD student in a poncho. You follow Dexter, the university's panther plush, to the Hidden Garden pond, touch a reflection that is wrong, crash like a Windows app, and wake up in a version of campus where anomalies have taken over THD's autonomous machines. You fight them with a chair. Dexter keeps showing up to help, and keeps getting bigger, until he is the mascot. A secret horror game: cozy first, wrong on a second look.

Start here

📖 Design documents Proposal → game design → story → levels → enemies → visuals → assets → stack → pipeline → jam plan → decisions → workflow
🎨 Visual direction The look of every region, the cast, combat, HUD – one style
🏞️ Stage concepts Every region clean and after its anomaly, explored up, down, left and right
🧍 Sprite boards Hero sheet (approved) and the sprite boards that follow
🌉 Rusty Creek stage The first level: 3 chunks × 7 layers, route graph
🎙️ Meetings 13 transcribed recordings and what each one decided
📍 Campus collages · 🎮 Reference games Our photos turned into location boards; the 18 games we learn from

Rights

The repository is public so the work can be seen; all rights are reserved (LICENSE, NOTICE). THD's crest and the Deggster mascot and Fast Forest's car are third-party material, referenced for the THD game jam.

Team

Vatsal (creative lead, gameplay) · Lex (level design) · Alexander (pipeline, art, build). How we work: docs/12-TEAM-WORKFLOW.md. Agents: AGENTS.md.

Run things

python scripts/check_docs.py                     # links, images, no HTML, no duplicates
python scripts/creek_layers.py                   # verify the Rusty Creek layers
python scripts/navigation.py                     # refresh Previous / Next links

The game itself (Phaser 3 + TypeScript + Vite, deployed on Vercel) lands in game/ – see 08 – Tech stack.

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