- 🔭 Software Engineer @CDMVision: building industrial AR and AI-based visual inspection software (Unity, C#, Python, C++)
- 🎮 Writing a Vulkan renderer and scene editor from scratch in modern C++: PBR + IBL, cascaded and punctual shadows, SSAO, TAA, clustered lighting, GPU-driven culling, reflection probes
- 🧠 Computer vision: object detection and multi-object tracking (YOLO, ByteTrack), monocular depth estimation, video-to-3D reconstruction
- ⚡ Interested in GPU programming, rendering pipelines and making things fast
- 📫 Reach me at sametkaras.tr@gmail.com
🪐
NEPTUN
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