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Robert-K/README.md

Robert Kossessa

Hi, I'm Robert. I program games at Chasing Carrots and make music as Kosro. Mostly Godot these days, with some Rust on the side.

Currently building

  • A VR game inspired by Big Walk and Eye of the Temple, in Godot
  • Deep Rock Galactic-style terrain for Godot, with fragment physics and multiplayer. Fifth rewrite
  • A pixel-perfect Raycast clone in Rust
  • A battery-powered Bluetooth handset made from a 1940s rotary phone

Elsewhere


kosro.de · LinkedIn · Bluesky

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  1. gpu-particles gpu-particles Public

    A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥

    C# 750 91

  2. MAChINE MAChINE Public

    🎓 Educate users on the processes of AI material research through a hands-on, intuitive approach. Visually create molecules, train neural networks, analyze and learn!

    JavaScript 5 1

  3. NicolasAubinet/virtual-rock-galactic NicolasAubinet/virtual-rock-galactic Public

    VR mod for Deep Rock Galactic

    C++ 31 4

  4. ShaderEditor-examples ShaderEditor-examples Public

    A collection of fragment shaders I've written using markusfisch's ShaderEditor 🌆

    GLSL 18 7

  5. splicerr splicerr Public

    🎵 A custom frontend for the Splice sample library, built with Svelte + Tauri

    Svelte 141 33

  6. light2D light2D Public

    Realtime 2D Raytracing in Unity using Signed Distance Fields 💡

    ShaderLab 90 15