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Morbid-Growth
Morbid-Growth Public2nd-year collaborative project: FPS horror game where an AI-driven infection spreads across tiles, grows eyes, and hunts you with organic tendrils.
C++
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ApexEngine
ApexEngine Public2nd year End-of-year project : Custom 3D game engine built in C++/OpenGL by a 4-person team. Ships with two games: a 3D platformer and a Pokémon-like.
C++
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Gameweek_passage
Gameweek_passage Public3rd-year back-to-school game week : A contemplative exploration game built in Unity by a 9-person team. Wander the map with a yak at your heels and follow the tracks left by those who walked before…
C#
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PhysicsCollisionEngine
PhysicsCollisionEngine PublicThis is a collision detection and response engine built entirely from scratch in Unity (C#), without using Unity's built-in physics. It was developed as a school project during third year (in a wee…
C#
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Rasterizer
Rasterizer Public1st-year school project: a CPU-only 3D rasterizer in C++ that reimplements what OpenGL does on the GPU (MVP transforms, Sutherland-Hodgman clipping, z-buffer, per-pixel lighting, texturing, transpa…
C++
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Animation
Animation PublicA skeletal animation system built in C++ on top of an existing school framework (Whitebox), developed as a solo 2nd-year school project. It covers skeleton extraction, animation sampling, GPU skinn…
C++
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