I'm Bilal Sguiri, a Roblox gameplay developer with 5+ years of experience building complete experiences and gameplay systems for clients and independent projects. I have a Master's in IT Engineering.
I work across server and client code, with a focus on combat, multiplayer gameplay, progression, persistent data, and live game systems. My day-to-day work includes modular Luau, client-server networking, debugging, and profiling.
Stack: Luau, Roblox Studio, Rojo, Wally, Rokit, and Git. I use Rojo and Git to keep Roblox projects in a file-based, version-controlled workflow.
- Pro Wrestling Leagues: Solo development of a multiplayer wrestling game with combat, reversals, stamina, lobbies, and progression.
- Alchemystic: Gameplay development for Block Stud Games, including potion systems, quests, economy, and persistent player data.
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Note: This profile is not a record of my professional activity. My contribution history is tied to a different GitHub account for organizational clarity and client privacy. You can play the full games: Gun Runner and Pro Wrestling Leagues.