Computer Engineering student interested in backend systems, networking, and low-level programming. Mainly working with Go, C/C++, and PostgreSQL. I build application backends and small systems projects to understand the boundaries between protocols, storage, concurrency, and architecture.
- notly-api — Modular Go backend with PostgreSQL, JWT/refresh authentication, WebSockets, Google Calendar OAuth, and observability.
- http-c — Experimental HTTP/1.1 server in C featuring event-driven networking with epoll/poll, non-blocking I/O, request parsing, hash-based routing, and middleware.
- mini-http-with-workers — Experimental HTTP server in C exploring multithreaded concurrency through POSIX threads, worker pools, bounded channels, and synchronization primitives.
- multiplayer-snake — C++20 P2P networking prototype using UDP packets, room codes, STUN/UPnP helpers, and a tick-based simulation.
- DFS — Distributed storage control-plane prototype covering node heartbeats, chunk placement, and replica metadata.
- spy — React Native mobile party game featuring fluid 60FPS gesture-driven physics (Reanimated 4), RevenueCat/StoreKit In-App Purchase infrastructure, and offline-first state synchronization.
Backend engineering, network programming, and systems fundamentals.


