The classic Space Invaders game written in JavaScript as a learning exercise.
No jQuery or any other third party libraries, just raw JavaScript, CSS and HTML.
See it Live: https://dwmkerr.github.io/spaceinvaders/
What's there to say? It's Space Invaders in JavaScript!
Create the game, give it a div to draw to, tell it when the keyboard is mashed and that's all you need to add Space Invaders to a website.
This is a simple learning exercise, so the JavaScript is deliberate kept all one file. There's no linting, testing, CI, or anything like that. If you want to see such patterns in front-end JavaScript, check out something like angular-modal-service.
First, drop the spaceinvaders.js file into the website.
Now add a canvas to the page.
<canvas id="gameCanvas"></canvas>Next, add the Space Invaders game code. You create the game, initialise it with the canvas, start it and make sure you tell it when a key is pressed or released. That's it!
<script>
// Setup the canvas.
var canvas = document.getElementById("gameCanvas");
canvas.width = 800;
canvas.height = 600;
// Create the game.
var game = new Game();
// Initialise it with the game canvas.
game.initialise(canvas);
// Start the game.
game.start();
// Listen for keyboard events.
var pressedKeys = [];
window.addEventListener("keydown", function keydown(e) {
var keycode = window.event.keycode || e.which;
if(!pressedKeys[keycode])
pressedKeys[keycode] = true;
// Supress further processing of left/right/space (37/29/32)
if(keycode == 37 || keycode == 39 || keycode == 32) {
e.preventDefault();
}
game.keyDown(keycode);
});
window.addEventListener("keyup", function keydown(e) {
var keycode = window.event.keycode || e.which;
if(pressedKeys[keycode])
delete pressedKeys[keycode];
game.keyUp(keycode);
});
</script>Other bits and pieces that are useful can be dropped here.
- The sounds came from http://www.classicgaming.cc/classics/spaceinvaders/sounds.php
On changes to the master branch, the GitHub Pages site will be automatically updated.
The jev-invaders folder holds a small experiment built for the post Decision Models - Understanding Jev. It was quickly vibe-coded as a demo, so treat it as one.
Two AI models play the same game side by side. On the left is Jev, TypeSafe's "decision model", which answers typed questions in a fraction of a second. On the right is a frontier chat model, Claude Sonnet, which takes a few seconds to think. Each model is handed the game state as text and asked what to do, and the page keeps count of how fast each one decides and what it costs.
The first mode is this Space Invaders game, played in real time, where a slow answer arrives late:
The second mode is Connect Four, where the two models play each other and looking ahead is what counts:


