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  • Charlottetown, Prince Edward Island, Canada
  • LinkedIn in/slys

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GaioCode/README.md

Hi, I'm Shaun

I'm a Computer Science graduate from the University of Prince Edward Island, based in Charlottetown, Canada. My focus is software and web development, with interests in graphics programming, game programming, and game design.

My experience includes front-end development, UI/UX design, software testing, and technical documentation. I've also worked on procedural graphics and game design projects.

Selected projects

A UPEI graphics programming assignment using C++ and OpenGL, built on Gordon Wood's partial Wolf engine. It features a procedurally generated city, first-person navigation, and 40+ individual textures I created in Aseprite and combined into a single atlas.

Planned work

A planned Unity wildfire simulation. It has not progressed beyond planning; the repository currently contains initial project setup. I plan to revisit it and begin implementation.

Technologies I've worked with

  • Web and application development: Flutter, Laravel, HTML/CSS, MySQL
  • Graphics and games: C++, OpenGL, Godot, Aseprite
  • Other tools and languages: Python, Git, Docker, CMake

Connect

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  1. cityscape cityscape Public

    Procedurally generated cityscape built with C++ and OpenGL for a UPEI graphics assignment, extending Gordon Wood's Wolf engine.

    C++