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agent
agent
Runtime agents, MLLM frontends, MCP integration and agent-driven task authoring.
assets
assets
Robot and scene assets, meshes, materials, asset catalogs and downloads.
atomic-skill
atomic-skill
Atomic Skill goals, planning, execution, verification and recovery.
benchmark
benchmark
Benchmark protocols, suites, metrics, evaluation tools and technical reports.
breaking
breaking
User-visible incompatible changes requiring migration.
bug
bug
Incorrect existing behavior or a fix restoring the intended behavior.
ci
ci
Continuous integration, build automation and release automation.
compute
compute
Shared numerical algorithms and kernels independent of simulation objects.
data-pipeline
data-pipeline
Data collection, ODS, sampling, recording, persistence, conversion and analysis.
dependencies
dependencies
Dependency versions, upgrades and compatibility.
devtools
devtools
Repository development skills, agent context, code checks and contribution tooling.
dexsim
dexsim
DexSim SDK interfaces, version adaptation and integration.
docs
docs
Documentation, API references and example explanations.
duplicate
duplicate
An issue or pull request already tracked elsewhere.
enhancement
enhancement
Improvements to existing capabilities; use feature for new capabilities.
feature
feature
New user-facing capabilities.
gen-sim
gen-sim
Scene Engine generation and editing, scene export and SimReady pipelines.
good first issue
good first issue
A clearly scoped issue suitable for a first contribution.
gym
gym
Environment lifecycle, managers, configuration composition and registration.
help wanted
help wanted
An issue explicitly seeking outside contributions.
kinematics
kinematics
FK, IK, Jacobians, reachability and kinematic solvers; not physics solvers.
model
model
Neural model architectures, inference, weights and model contracts.
motion gen
motion gen
Robot motion planning, MotionGenerator, trajectory generation, retiming and expansion.
performance
performance
Performance, memory, throughput and synchronization-cost improvements.
physics
physics
Physics backends, dynamics, contacts, fluids, deformables and physics solvers.
question
question
Usage questions, behavior explanations and support requests.
refactor
refactor
Structural changes; add breaking when user-visible compatibility changes.
rendering
rendering
Image generation, lighting, material rendering, native renderers and image quality.
rl
rl
Reinforcement learning algorithms, collectors, trainers and training contracts.
robot
robot
Robot runtime, presets, control groups, calibration and robot support.
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