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ServiceLocator
ServiceLocator PublicAn implementation of the ServiceLocator pattern intended for use in Unity
C#
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InterfaceTargets
InterfaceTargets PublicA solution for targeting game objects by interface in Unity, works for singular or lists of references
C#
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StackableInput
StackableInput PublicA solution for having different input modes that stack, works with Unity's new input system
C#
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scene-ref-attribute
scene-ref-attribute PublicForked from KyleBanks/scene-ref-attribute
Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.
C#
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An eventbus implementation intended for use in Unity. Includes a visualizer for registered events
- UnityExtensions Public
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- StackableInput Public
A solution for having different input modes that stack, works with Unity's new input system
- InterfaceTargets Public
A solution for targeting game objects by interface in Unity, works for singular or lists of references
- scene-ref-attribute Public Forked from KyleBanks/scene-ref-attribute
Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.
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