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  1. EventBus EventBus Public

    An eventbus implementation intended for use in Unity. Includes a visualizer for registered events

    C# 3 1

  2. UnityTimers UnityTimers Public

    C# 1

  3. ServiceLocator ServiceLocator Public

    An implementation of the ServiceLocator pattern intended for use in Unity

    C#

  4. InterfaceTargets InterfaceTargets Public

    A solution for targeting game objects by interface in Unity, works for singular or lists of references

    C#

  5. StackableInput StackableInput Public

    A solution for having different input modes that stack, works with Unity's new input system

    C#

  6. scene-ref-attribute scene-ref-attribute Public

    Forked from KyleBanks/scene-ref-attribute

    Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.

    C#

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