From d976a1dfd16a7429b74d9ed8b8a0834026e4bfb3 Mon Sep 17 00:00:00 2001 From: Claude Date: Thu, 5 Nov 2026 23:51:59 +0000 Subject: [PATCH] Guide: point the marching step at the Battle window, not the logbook Pending attacks only show in the Battle window, so the guide's 'follow it in your logbook' sent new players to an empty list. The step's Show me button now opens the Battle window too. Co-Authored-By: Claude Opus 5.5 Claude-Session: https://claude.ai/code/session_01WpWbfAaJDkWXoYYp9sFJo7 --- resources/language/en/templates/guide/s9marching.txt | 2 +- resources/language/fr/templates/guide/s9marching.txt | 2 +- resources/language/nl/templates/guide/s9marching.txt | 2 +- resources/language/pl/templates/guide/s9marching.txt | 2 +- src/Dolumar/Quests/S9BattleReport.php | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/resources/language/en/templates/guide/s9marching.txt b/resources/language/en/templates/guide/s9marching.txt index 5c7afe5..89d76e7 100644 --- a/resources/language/en/templates/guide/s9marching.txt +++ b/resources/language/en/templates/guide/s9marching.txt @@ -1 +1 @@ -Your army is on its way. The battle is fought when it arrives, and I'll let you know when it is over. You can follow it in your [b]logbook[/b]. \ No newline at end of file +Your army is on its way. The battle is fought when it arrives, and I'll let you know when it is over. Until then you can follow it in the [b]Battle[/b] window; [b]Show me[/b] opens it. \ No newline at end of file diff --git a/resources/language/fr/templates/guide/s9marching.txt b/resources/language/fr/templates/guide/s9marching.txt index 7f8f492..020df98 100644 --- a/resources/language/fr/templates/guide/s9marching.txt +++ b/resources/language/fr/templates/guide/s9marching.txt @@ -1 +1 @@ -Votre armée est en route. La bataille a lieu à son arrivée, et je vous préviendrai quand elle sera terminée. Vous pouvez la suivre dans votre [b]journal[/b]. \ No newline at end of file +Votre armée est en route. La bataille a lieu à son arrivée, et je vous préviendrai quand elle sera terminée. D'ici là, vous pouvez la suivre dans la fenêtre [b]Bataille[/b] ; [b]Montrez-moi[/b] l'ouvre. \ No newline at end of file diff --git a/resources/language/nl/templates/guide/s9marching.txt b/resources/language/nl/templates/guide/s9marching.txt index 9225bce..aace8f7 100644 --- a/resources/language/nl/templates/guide/s9marching.txt +++ b/resources/language/nl/templates/guide/s9marching.txt @@ -1 +1 @@ -Je leger is onderweg. Het gevecht begint zodra het aankomt, en ik laat je weten wanneer het voorbij is. Je kunt alles volgen in je [b]logboek[/b]. \ No newline at end of file +Je leger is onderweg. Het gevecht begint zodra het aankomt, en ik laat je weten wanneer het voorbij is. Tot dan kun je het volgen in het venster [b]Oorlog[/b]; [b]Toon me[/b] opent het. \ No newline at end of file diff --git a/resources/language/pl/templates/guide/s9marching.txt b/resources/language/pl/templates/guide/s9marching.txt index 3c5a16e..00012ee 100644 --- a/resources/language/pl/templates/guide/s9marching.txt +++ b/resources/language/pl/templates/guide/s9marching.txt @@ -1 +1 @@ -Twoja armia jest w drodze. Bitwa rozegra się, gdy dotrze na miejsce, a ja dam ci znać, kiedy się skończy. Możesz ją śledzić w [b]dzienniku[/b]. \ No newline at end of file +Twoja armia jest w drodze. Bitwa rozegra się, gdy dotrze na miejsce, a ja dam ci znać, kiedy się skończy. Do tego czasu możesz ją śledzić w oknie [b]Bitwa[/b]; [b]Pokaż mi[/b] je otworzy. \ No newline at end of file diff --git a/src/Dolumar/Quests/S9BattleReport.php b/src/Dolumar/Quests/S9BattleReport.php index b97a659..35ebc72 100644 --- a/src/Dolumar/Quests/S9BattleReport.php +++ b/src/Dolumar/Quests/S9BattleReport.php @@ -36,7 +36,7 @@ public function getObjective (Neuron_GameServer_Player $player) public function getAction (Neuron_GameServer_Player $player) { $village = $this->getVillage ($player); - return $village ? "openWindow('logbook', {'village':" . intval ($village->getId ()) . "});" : null; + return $village ? "openWindow('battle', {'vid':" . intval ($village->getId ()) . "});" : null; } public function isFinished (Neuron_GameServer_Player $player)